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Set Correct location for better CPU performance for Mob Spawning

master
Spanner_Man 10 years ago
parent
commit
4b42cee09d
  1. 4
      src/main/java/org/bukkit/craftbukkit/CraftServer.java
  2. 24
      src/main/resources/configurations/bukkit.yml

4
src/main/java/org/bukkit/craftbukkit/CraftServer.java

@ -645,12 +645,12 @@ public final class CraftServer implements Server {
@Override
public int getTicksPerAnimalSpawns() {
return this.configuration.getInt("ticks-per.animal-spawns", 400);
return this.configuration.getInt("ticks-per.animal-spawns");
}
@Override
public int getTicksPerMonsterSpawns() {
return this.configuration.getInt("ticks-per.monster-spawns", 3);
return this.configuration.getInt("ticks-per.monster-spawns");
}
@Override

24
src/main/resources/configurations/bukkit.yml

@ -11,6 +11,14 @@
# Forums: http://forums.bukkit.org/forums/bukkit-help.6/
# Twitter: http://twitter.com/CraftBukkit
# Bug tracker: http://leaky.bukkit.org/
#
# Replace the database section if you have access to a MySQL server for better performance with what's below
# database:
# username: {USERNAME}
# isolation: SERIALIZABLE
# driver: com.mysql.jdbc.Driver
# password: {PASSWORD}
# url: jdbc:mysql://{IP}:{PORT}/{DATABASENAME}
settings:
@ -26,17 +34,17 @@ settings:
deprecated-verbose: default
shutdown-message: Server closed
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
monsters: 50
animals: 10
water-animals: 3
ambient: 5
chunk-gc:
enabled: false
period-in-ticks: 600
load-threshold: 0
enabled: true
period-in-ticks: 300
load-threshold: 300
ticks-per:
animal-spawns: 400
monster-spawns: 1
monster-spawns: 20
autosave: 6000
auto-updater:
enabled: false

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