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Fix for slotless inventories in packet C08PacketPlayerBlockPlacement

master
Prototik 10 years ago
parent
commit
58ea094454
  1. 2
      patches/net/minecraft/network/NetHandlerPlayServer.java.patch

2
patches/net/minecraft/network/NetHandlerPlayServer.java.patch

@ -532,7 +532,7 @@
this.playerEntity.isChangingQuantityOnly = false;
- if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult) // force client itemstack update if place event was cancelled
+ if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult) // Cauldron - always is needed to update client itemstack if placement is cancelled
+ if (slot != null && (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult)) // Cauldron - always is needed to update client itemstack if placement is cancelled
{
this.sendPacket(new S2FPacketSetSlot(this.playerEntity.openContainer.windowId, slot.slotNumber, this.playerEntity.inventory.getCurrentItem()));
}

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