tweetdeckhipchattelegramhangoutsslackgmailskypefacebook-workplaceoutlookemailmicrosoft-teamsdiscordmessengercustom-servicesmacoslinuxwindowsinboxwhatsappicloud
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1061 lines
35 KiB
1061 lines
35 KiB
9 years ago
|
/**
|
||
|
* Class representing a path.
|
||
|
* Designed to be compatible with [CanvasPathMethods](http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvaspathmethods)
|
||
|
* and will hopefully be replaced by the browsers' implementation of the Path object.
|
||
|
*/
|
||
|
Ext.define('Ext.draw.Path', {
|
||
|
requires: ['Ext.draw.Draw'],
|
||
|
statics: {
|
||
|
pathRe: /,?([achlmqrstvxz]),?/gi,
|
||
|
pathRe2: /-/gi,
|
||
|
pathSplitRe: /\s|,/g
|
||
|
},
|
||
|
svgString: '',
|
||
|
|
||
|
/**
|
||
|
* Create a path from pathString.
|
||
|
* @constructor
|
||
|
* @param {String} pathString
|
||
|
*/
|
||
|
constructor: function (pathString) {
|
||
|
var me = this;
|
||
|
me.commands = []; // Stores command letters from the SVG path data ('d' attribute).
|
||
|
me.params = []; // Stores command parameters from the SVG path data.
|
||
|
// All command parameters are actually point coordinates as the only commands used
|
||
|
// are the M, L, C, Z. This makes path transformations and hit testing easier.
|
||
|
// Arcs are approximated using cubic Bezier curves, H and S commands are translated
|
||
|
// to L commands and relative commands are translated to their absolute versions.
|
||
|
me.cursor = null;
|
||
|
me.startX = 0;
|
||
|
me.startY = 0;
|
||
|
if (pathString) {
|
||
|
me.fromSvgString(pathString);
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Clear the path.
|
||
|
*/
|
||
|
clear: function () {
|
||
|
var me = this;
|
||
|
me.params.length = 0;
|
||
|
me.commands.length = 0;
|
||
|
me.cursor = null;
|
||
|
me.startX = 0;
|
||
|
me.startY = 0;
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
dirt: function () {
|
||
|
this.svgString = '';
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Move to a position.
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
*/
|
||
|
moveTo: function (x, y) {
|
||
|
var me = this;
|
||
|
if (!me.cursor) {
|
||
|
me.cursor = [x, y];
|
||
|
}
|
||
|
me.params.push(x, y);
|
||
|
me.commands.push('M');
|
||
|
me.startX = x;
|
||
|
me.startY = y;
|
||
|
me.cursor[0] = x;
|
||
|
me.cursor[1] = y;
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* A straight line to a position.
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
*/
|
||
|
lineTo: function (x, y) {
|
||
|
var me = this;
|
||
|
if (!me.cursor) {
|
||
|
me.cursor = [x, y];
|
||
|
me.params.push(x, y);
|
||
|
me.commands.push('M');
|
||
|
} else {
|
||
|
me.params.push(x, y);
|
||
|
me.commands.push('L');
|
||
|
}
|
||
|
me.cursor[0] = x;
|
||
|
me.cursor[1] = y;
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* A cubic bezier curve to a position.
|
||
|
* @param {Number} cx1
|
||
|
* @param {Number} cy1
|
||
|
* @param {Number} cx2
|
||
|
* @param {Number} cy2
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
*/
|
||
|
bezierCurveTo: function (cx1, cy1, cx2, cy2, x, y) {
|
||
|
var me = this;
|
||
|
if (!me.cursor) {
|
||
|
me.moveTo(cx1, cy1);
|
||
|
}
|
||
|
me.params.push(cx1, cy1, cx2, cy2, x, y);
|
||
|
me.commands.push('C');
|
||
|
me.cursor[0] = x;
|
||
|
me.cursor[1] = y;
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* A quadratic bezier curve to a position.
|
||
|
* @param {Number} cx
|
||
|
* @param {Number} cy
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
*/
|
||
|
quadraticCurveTo: function (cx, cy, x, y) {
|
||
|
var me = this;
|
||
|
if (!me.cursor) {
|
||
|
me.moveTo(cx, cy);
|
||
|
}
|
||
|
me.bezierCurveTo(
|
||
|
(2 * cx + me.cursor[0]) / 3, (2 * cy + me.cursor[1]) / 3,
|
||
|
(2 * cx + x) / 3, (2 * cy + y) / 3,
|
||
|
x, y
|
||
|
);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Close this path with a straight line.
|
||
|
*/
|
||
|
closePath: function () {
|
||
|
var me = this;
|
||
|
if (me.cursor) {
|
||
|
me.commands.push('Z');
|
||
|
me.dirt();
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Create a elliptic arc curve compatible with SVG's arc to instruction.
|
||
|
*
|
||
|
* The curve start from (`x1`, `y1`) and ends at (`x2`, `y2`). The ellipse
|
||
|
* has radius `rx` and `ry` and a rotation of `rotation`.
|
||
|
* @param {Number} x1
|
||
|
* @param {Number} y1
|
||
|
* @param {Number} x2
|
||
|
* @param {Number} y2
|
||
|
* @param {Number} [rx]
|
||
|
* @param {Number} [ry]
|
||
|
* @param {Number} [rotation]
|
||
|
*/
|
||
|
arcTo: function (x1, y1, x2, y2, rx, ry, rotation) {
|
||
|
var me = this;
|
||
|
if (ry === undefined) {
|
||
|
ry = rx;
|
||
|
}
|
||
|
|
||
|
if (rotation === undefined) {
|
||
|
rotation = 0;
|
||
|
}
|
||
|
|
||
|
if (!me.cursor) {
|
||
|
me.moveTo(x1, y1);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (rx === 0 || ry === 0) {
|
||
|
me.lineTo(x1, y1);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
x2 -= x1;
|
||
|
y2 -= y1;
|
||
|
|
||
|
var x0 = me.cursor[0] - x1,
|
||
|
y0 = me.cursor[1] - y1,
|
||
|
area = x2 * y0 - y2 * x0,
|
||
|
cos, sin, xx, yx, xy, yy,
|
||
|
l0 = Math.sqrt(x0 * x0 + y0 * y0),
|
||
|
l2 = Math.sqrt(x2 * x2 + y2 * y2),
|
||
|
dist, cx, cy;
|
||
|
// cos rx, -sin ry , x1 - cos rx x1 + ry sin y1
|
||
|
// sin rx, cos ry, -rx sin x1 + y1 - cos ry y1
|
||
|
if (area === 0) {
|
||
|
me.lineTo(x1, y1);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (ry !== rx) {
|
||
|
cos = Math.cos(rotation);
|
||
|
sin = Math.sin(rotation);
|
||
|
xx = cos / rx;
|
||
|
yx = sin / ry;
|
||
|
xy = -sin / rx;
|
||
|
yy = cos / ry;
|
||
|
var temp = xx * x0 + yx * y0;
|
||
|
y0 = xy * x0 + yy * y0;
|
||
|
x0 = temp;
|
||
|
temp = xx * x2 + yx * y2;
|
||
|
y2 = xy * x2 + yy * y2;
|
||
|
x2 = temp;
|
||
|
} else {
|
||
|
x0 /= rx;
|
||
|
y0 /= ry;
|
||
|
x2 /= rx;
|
||
|
y2 /= ry;
|
||
|
}
|
||
|
|
||
|
cx = x0 * l2 + x2 * l0;
|
||
|
cy = y0 * l2 + y2 * l0;
|
||
|
dist = 1 / (Math.sin(Math.asin(Math.abs(area) / (l0 * l2)) * 0.5) * Math.sqrt(cx * cx + cy * cy));
|
||
|
cx *= dist;
|
||
|
cy *= dist;
|
||
|
|
||
|
var k0 = (cx * x0 + cy * y0) / (x0 * x0 + y0 * y0),
|
||
|
k2 = (cx * x2 + cy * y2) / (x2 * x2 + y2 * y2);
|
||
|
var cosStart = x0 * k0 - cx,
|
||
|
sinStart = y0 * k0 - cy,
|
||
|
cosEnd = x2 * k2 - cx,
|
||
|
sinEnd = y2 * k2 - cy,
|
||
|
startAngle = Math.atan2(sinStart, cosStart),
|
||
|
endAngle = Math.atan2(sinEnd, cosEnd);
|
||
|
if (area > 0) {
|
||
|
if (endAngle < startAngle) {
|
||
|
endAngle += Math.PI * 2;
|
||
|
}
|
||
|
} else {
|
||
|
if (startAngle < endAngle) {
|
||
|
startAngle += Math.PI * 2;
|
||
|
}
|
||
|
}
|
||
|
if (ry !== rx) {
|
||
|
cx = cos * cx * rx - sin * cy * ry + x1;
|
||
|
cy = sin * cy * ry + cos * cy * ry + y1;
|
||
|
me.lineTo(cos * rx * cosStart - sin * ry * sinStart + cx,
|
||
|
sin * rx * cosStart + cos * ry * sinStart + cy);
|
||
|
me.ellipse(cx, cy, rx, ry, rotation, startAngle, endAngle, area < 0);
|
||
|
} else {
|
||
|
cx = cx * rx + x1;
|
||
|
cy = cy * ry + y1;
|
||
|
me.lineTo(rx * cosStart + cx, ry * sinStart + cy);
|
||
|
me.ellipse(cx, cy, rx, ry, rotation, startAngle, endAngle, area < 0);
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Create an elliptic arc.
|
||
|
*
|
||
|
* See [the whatwg reference of ellipse](http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-ellipse).
|
||
|
*
|
||
|
* @param {Number} cx
|
||
|
* @param {Number} cy
|
||
|
* @param {Number} radiusX
|
||
|
* @param {Number} radiusY
|
||
|
* @param {Number} rotation
|
||
|
* @param {Number} startAngle
|
||
|
* @param {Number} endAngle
|
||
|
* @param {Number} anticlockwise
|
||
|
*/
|
||
|
ellipse: function (cx, cy, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise) {
|
||
|
var me = this,
|
||
|
params = me.params,
|
||
|
start = params.length, count,
|
||
|
i, j;
|
||
|
if (endAngle - startAngle >= Math.PI * 2) {
|
||
|
me.ellipse(cx, cy, radiusX, radiusY, rotation, startAngle, startAngle + Math.PI, anticlockwise);
|
||
|
me.ellipse(cx, cy, radiusX, radiusY, rotation, startAngle + Math.PI, endAngle, anticlockwise);
|
||
|
return;
|
||
|
}
|
||
|
if (!anticlockwise) {
|
||
|
if (endAngle < startAngle) {
|
||
|
endAngle += Math.PI * 2;
|
||
|
}
|
||
|
count = me.approximateArc(params, cx, cy, radiusX, radiusY, rotation, startAngle, endAngle);
|
||
|
} else {
|
||
|
if (startAngle < endAngle) {
|
||
|
startAngle += Math.PI * 2;
|
||
|
}
|
||
|
count = me.approximateArc(params, cx, cy, radiusX, radiusY, rotation, endAngle, startAngle);
|
||
|
for (i = start, j = params.length - 2; i < j; i += 2, j -= 2) {
|
||
|
var temp = params[i];
|
||
|
params[i] = params[j];
|
||
|
params[j] = temp;
|
||
|
temp = params[i + 1];
|
||
|
params[i + 1] = params[j + 1];
|
||
|
params[j + 1] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!me.cursor) {
|
||
|
me.cursor = [params[params.length - 2], params[params.length - 1]];
|
||
|
me.commands.push('M');
|
||
|
} else {
|
||
|
me.cursor[0] = params[params.length - 2];
|
||
|
me.cursor[1] = params[params.length - 1];
|
||
|
me.commands.push('L');
|
||
|
}
|
||
|
|
||
|
for (i = 2; i < count; i += 6) {
|
||
|
me.commands.push('C');
|
||
|
}
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Create an circular arc.
|
||
|
*
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
* @param {Number} radius
|
||
|
* @param {Number} startAngle
|
||
|
* @param {Number} endAngle
|
||
|
* @param {Number} anticlockwise
|
||
|
*/
|
||
|
arc: function (x, y, radius, startAngle, endAngle, anticlockwise) {
|
||
|
this.ellipse(x, y, radius, radius, 0, startAngle, endAngle, anticlockwise);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Draw a rectangle and close it.
|
||
|
*
|
||
|
* @param {Number} x
|
||
|
* @param {Number} y
|
||
|
* @param {Number} width
|
||
|
* @param {Number} height
|
||
|
*/
|
||
|
rect: function (x, y, width, height) {
|
||
|
if (width == 0 || height == 0) {
|
||
|
return;
|
||
|
}
|
||
|
var me = this;
|
||
|
me.moveTo(x, y);
|
||
|
me.lineTo(x + width, y);
|
||
|
me.lineTo(x + width, y + height);
|
||
|
me.lineTo(x, y + height);
|
||
|
me.closePath();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* @param {Array} result
|
||
|
* @param {Number} cx
|
||
|
* @param {Number} cy
|
||
|
* @param {Number} rx
|
||
|
* @param {Number} ry
|
||
|
* @param {Number} phi
|
||
|
* @param {Number} theta1
|
||
|
* @param {Number} theta2
|
||
|
* @return {Number}
|
||
|
*/
|
||
|
approximateArc: function (result, cx, cy, rx, ry, phi, theta1, theta2) {
|
||
|
var cosPhi = Math.cos(phi),
|
||
|
sinPhi = Math.sin(phi),
|
||
|
cosTheta1 = Math.cos(theta1),
|
||
|
sinTheta1 = Math.sin(theta1),
|
||
|
xx = cosPhi * cosTheta1 * rx - sinPhi * sinTheta1 * ry,
|
||
|
yx = -cosPhi * sinTheta1 * rx - sinPhi * cosTheta1 * ry,
|
||
|
xy = sinPhi * cosTheta1 * rx + cosPhi * sinTheta1 * ry,
|
||
|
yy = -sinPhi * sinTheta1 * rx + cosPhi * cosTheta1 * ry,
|
||
|
rightAngle = Math.PI / 2,
|
||
|
count = 2,
|
||
|
exx = xx,
|
||
|
eyx = yx,
|
||
|
exy = xy,
|
||
|
eyy = yy,
|
||
|
rho = 0.547443256150549,
|
||
|
temp, y1, x3, y3, x2, y2;
|
||
|
|
||
|
theta2 -= theta1;
|
||
|
if (theta2 < 0) {
|
||
|
theta2 += Math.PI * 2;
|
||
|
}
|
||
|
result.push(xx + cx, xy + cy);
|
||
|
while (theta2 >= rightAngle) {
|
||
|
result.push(
|
||
|
exx + eyx * rho + cx, exy + eyy * rho + cy,
|
||
|
exx * rho + eyx + cx, exy * rho + eyy + cy,
|
||
|
eyx + cx, eyy + cy
|
||
|
);
|
||
|
count += 6;
|
||
|
theta2 -= rightAngle;
|
||
|
temp = exx;
|
||
|
exx = eyx;
|
||
|
eyx = -temp;
|
||
|
temp = exy;
|
||
|
exy = eyy;
|
||
|
eyy = -temp;
|
||
|
}
|
||
|
if (theta2) {
|
||
|
y1 = (0.3294738052815987 + 0.012120855841304373 * theta2) * theta2;
|
||
|
x3 = Math.cos(theta2);
|
||
|
y3 = Math.sin(theta2);
|
||
|
x2 = x3 + y1 * y3;
|
||
|
y2 = y3 - y1 * x3;
|
||
|
result.push(
|
||
|
exx + eyx * y1 + cx, exy + eyy * y1 + cy,
|
||
|
exx * x2 + eyx * y2 + cx, exy * x2 + eyy * y2 + cy,
|
||
|
exx * x3 + eyx * y3 + cx, exy * x3 + eyy * y3 + cy
|
||
|
);
|
||
|
count += 6;
|
||
|
}
|
||
|
return count;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* [http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes](http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes)
|
||
|
* @param {Number} rx
|
||
|
* @param {Number} ry
|
||
|
* @param {Number} rotation Differ from svg spec, this is radian.
|
||
|
* @param {Number} fA
|
||
|
* @param {Number} fS
|
||
|
* @param {Number} x2
|
||
|
* @param {Number} y2
|
||
|
*/
|
||
|
arcSvg: function (rx, ry, rotation, fA, fS, x2, y2) {
|
||
|
if (rx < 0) {
|
||
|
rx = -rx;
|
||
|
}
|
||
|
if (ry < 0) {
|
||
|
ry = -ry;
|
||
|
}
|
||
|
var me = this,
|
||
|
x1 = me.cursor[0],
|
||
|
y1 = me.cursor[1],
|
||
|
hdx = (x1 - x2) / 2,
|
||
|
hdy = (y1 - y2) / 2,
|
||
|
cosPhi = Math.cos(rotation),
|
||
|
sinPhi = Math.sin(rotation),
|
||
|
xp = hdx * cosPhi + hdy * sinPhi,
|
||
|
yp = -hdx * sinPhi + hdy * cosPhi,
|
||
|
ratX = xp / rx,
|
||
|
ratY = yp / ry,
|
||
|
lambda = ratX * ratX + ratY * ratY,
|
||
|
cx = (x1 + x2) * 0.5, cy = (y1 + y2) * 0.5,
|
||
|
cpx = 0, cpy = 0;
|
||
|
if (lambda >= 1) {
|
||
|
lambda = Math.sqrt(lambda);
|
||
|
rx *= lambda;
|
||
|
ry *= lambda;
|
||
|
// me gives lambda == cpx == cpy == 0;
|
||
|
} else {
|
||
|
lambda = Math.sqrt(1 / lambda - 1);
|
||
|
if (fA === fS) {
|
||
|
lambda = -lambda;
|
||
|
}
|
||
|
cpx = lambda * rx * ratY;
|
||
|
cpy = -lambda * ry * ratX;
|
||
|
cx += cosPhi * cpx - sinPhi * cpy;
|
||
|
cy += sinPhi * cpx + cosPhi * cpy;
|
||
|
}
|
||
|
|
||
|
var theta1 = Math.atan2((yp - cpy) / ry, (xp - cpx) / rx),
|
||
|
deltaTheta = Math.atan2((-yp - cpy) / ry, (-xp - cpx) / rx) - theta1;
|
||
|
|
||
|
if (fS) {
|
||
|
if (deltaTheta <= 0) {
|
||
|
deltaTheta += Math.PI * 2;
|
||
|
}
|
||
|
} else {
|
||
|
if (deltaTheta >= 0) {
|
||
|
deltaTheta -= Math.PI * 2;
|
||
|
}
|
||
|
}
|
||
|
me.ellipse(cx, cy, rx, ry, rotation, theta1, theta1 + deltaTheta, 1 - fS);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Feed the path from svg path string.
|
||
|
* @param {String} pathString
|
||
|
*/
|
||
|
fromSvgString: function (pathString) {
|
||
|
if (!pathString) {
|
||
|
return;
|
||
|
}
|
||
|
var me = this,
|
||
|
parts,
|
||
|
paramCounts = {
|
||
|
a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0,
|
||
|
A: 7, C: 6, H: 1, L: 2, M: 2, Q: 4, S: 4, T: 2, V: 1, Z: 0
|
||
|
},
|
||
|
lastCommand = '',
|
||
|
lastControlX, lastControlY,
|
||
|
lastX = 0, lastY = 0,
|
||
|
part = false, i, partLength, relative;
|
||
|
|
||
|
// Split the string to items.
|
||
|
if (Ext.isString(pathString)) {
|
||
|
parts = pathString.replace(Ext.draw.Path.pathRe, " $1 ").replace(Ext.draw.Path.pathRe2, " -").split(Ext.draw.Path.pathSplitRe);
|
||
|
} else if (Ext.isArray(pathString)) {
|
||
|
parts = pathString.join(',').split(Ext.draw.Path.pathSplitRe);
|
||
|
}
|
||
|
|
||
|
// Remove empty entries
|
||
|
for (i = 0, partLength = 0; i < parts.length; i++) {
|
||
|
if (parts[i] !== '') {
|
||
|
parts[partLength++] = parts[i];
|
||
|
}
|
||
|
}
|
||
|
parts.length = partLength;
|
||
|
|
||
|
me.clear();
|
||
|
for (i = 0; i < parts.length;) {
|
||
|
lastCommand = part;
|
||
|
part = parts[i];
|
||
|
relative = (part.toUpperCase() !== part);
|
||
|
i++;
|
||
|
switch (part) {
|
||
|
case 'M':
|
||
|
me.moveTo(lastX = +parts[i], lastY = +parts[i + 1]);
|
||
|
i += 2;
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'L':
|
||
|
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
|
||
|
i += 2;
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'A':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.arcSvg(
|
||
|
+parts[i], +parts[i + 1],
|
||
|
+parts[i + 2] * Math.PI / 180,
|
||
|
+parts[i + 3], +parts[i + 4],
|
||
|
lastX = +parts[i + 5], lastY = +parts[i + 6]);
|
||
|
i += 7;
|
||
|
}
|
||
|
break;
|
||
|
case 'C':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.bezierCurveTo(
|
||
|
+parts[i ], +parts[i + 1],
|
||
|
lastControlX = +parts[i + 2], lastControlY = +parts[i + 3],
|
||
|
lastX = +parts[i + 4], lastY = +parts[i + 5]);
|
||
|
i += 6;
|
||
|
}
|
||
|
break;
|
||
|
case 'Z':
|
||
|
me.closePath();
|
||
|
break;
|
||
|
case 'm':
|
||
|
me.moveTo(lastX += +parts[i], lastY += +parts[i + 1]);
|
||
|
i += 2;
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'l':
|
||
|
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
|
||
|
i += 2;
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'a':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.arcSvg(
|
||
|
+parts[i], +parts[i + 1],
|
||
|
+parts[i + 2] * Math.PI / 180,
|
||
|
+parts[i + 3], +parts[i + 4],
|
||
|
lastX += +parts[i + 5], lastY += +parts[i + 6]);
|
||
|
i += 7;
|
||
|
}
|
||
|
break;
|
||
|
case 'c':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.bezierCurveTo(lastX + (+parts[i]), lastY + (+parts[i + 1]),
|
||
|
lastControlX = lastX + (+parts[i + 2]), lastControlY = lastY + (+parts[i + 3]),
|
||
|
lastX += +parts[i + 4], lastY += +parts[i + 5]);
|
||
|
i += 6;
|
||
|
}
|
||
|
break;
|
||
|
case 'z':
|
||
|
me.closePath();
|
||
|
break;
|
||
|
case 's':
|
||
|
if (!(lastCommand === 'c' || lastCommand === 'C' || lastCommand === 's' || lastCommand === 'S')) {
|
||
|
lastControlX = lastX;
|
||
|
lastControlY = lastY;
|
||
|
}
|
||
|
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.bezierCurveTo(
|
||
|
lastX + lastX - lastControlX, lastY + lastY - lastControlY,
|
||
|
lastControlX = lastX + (+parts[i]), lastControlY = lastY + (+parts[i + 1]),
|
||
|
lastX += +parts[i + 2], lastY += +parts[i + 3]);
|
||
|
i += 4;
|
||
|
}
|
||
|
break;
|
||
|
case 'S':
|
||
|
if (!(lastCommand === 'c' || lastCommand === 'C' || lastCommand === 's' || lastCommand === 'S')) {
|
||
|
lastControlX = lastX;
|
||
|
lastControlY = lastY;
|
||
|
}
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.bezierCurveTo(
|
||
|
lastX + lastX - lastControlX, lastY + lastY - lastControlY,
|
||
|
lastControlX = +parts[i], lastControlY = +parts[i + 1],
|
||
|
lastX = (+parts[i + 2]), lastY = (+parts[i + 3]));
|
||
|
i += 4;
|
||
|
}
|
||
|
break;
|
||
|
case 'q':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.quadraticCurveTo(
|
||
|
lastControlX = lastX + (+parts[i]), lastControlY = lastY + (+parts[i + 1]),
|
||
|
lastX += +parts[i + 2], lastY += +parts[i + 3]);
|
||
|
i += 4;
|
||
|
}
|
||
|
break;
|
||
|
case 'Q':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.quadraticCurveTo(
|
||
|
lastControlX = +parts[i], lastControlY = +parts[i + 1],
|
||
|
lastX = +parts[i + 2], lastY = +parts[i + 3]);
|
||
|
i += 4;
|
||
|
}
|
||
|
break;
|
||
|
case 't':
|
||
|
if (!(lastCommand === 'q' || lastCommand === 'Q' || lastCommand === 't' || lastCommand === 'T')) {
|
||
|
lastControlX = lastX;
|
||
|
lastControlY = lastY;
|
||
|
}
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.quadraticCurveTo(
|
||
|
lastControlX = lastX + lastX - lastControlX, lastControlY = lastY + lastY - lastControlY,
|
||
|
lastX += +parts[i + 1], lastY += +parts[i + 2]);
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'T':
|
||
|
if (!(lastCommand === 'q' || lastCommand === 'Q' || lastCommand === 't' || lastCommand === 'T')) {
|
||
|
lastControlX = lastX;
|
||
|
lastControlY = lastY;
|
||
|
}
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.quadraticCurveTo(
|
||
|
lastControlX = lastX + lastX - lastControlX, lastControlY = lastY + lastY - lastControlY,
|
||
|
lastX = (+parts[i + 1]), lastY = (+parts[i + 2]));
|
||
|
i += 2;
|
||
|
}
|
||
|
break;
|
||
|
case 'h':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX += +parts[i], lastY);
|
||
|
i++;
|
||
|
}
|
||
|
break;
|
||
|
case 'H':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX = +parts[i], lastY);
|
||
|
i++;
|
||
|
}
|
||
|
break;
|
||
|
case 'v':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX, lastY += +parts[i]);
|
||
|
i++;
|
||
|
}
|
||
|
break;
|
||
|
case 'V':
|
||
|
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
|
||
|
me.lineTo(lastX, lastY = +parts[i]);
|
||
|
i++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Clone this path.
|
||
|
* @return {Ext.draw.Path}
|
||
|
*/
|
||
|
clone: function () {
|
||
|
var me = this,
|
||
|
path = new Ext.draw.Path();
|
||
|
path.params = me.params.slice(0);
|
||
|
path.commands = me.commands.slice(0);
|
||
|
path.cursor = me.cursor ? me.cursor.slice(0) : null;
|
||
|
path.startX = me.startX;
|
||
|
path.startY = me.startY;
|
||
|
path.svgString = me.svgString;
|
||
|
return path;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Transform the current path by a matrix.
|
||
|
* @param {Ext.draw.Matrix} matrix
|
||
|
*/
|
||
|
transform: function (matrix) {
|
||
|
if (matrix.isIdentity()) {
|
||
|
return;
|
||
|
}
|
||
|
var xx = matrix.getXX(), yx = matrix.getYX(), dx = matrix.getDX(),
|
||
|
xy = matrix.getXY(), yy = matrix.getYY(), dy = matrix.getDY(),
|
||
|
params = this.params,
|
||
|
i = 0, ln = params.length,
|
||
|
x, y;
|
||
|
|
||
|
for (; i < ln; i += 2) {
|
||
|
x = params[i];
|
||
|
y = params[i + 1];
|
||
|
params[i] = x * xx + y * yx + dx;
|
||
|
params[i + 1] = x * xy + y * yy + dy;
|
||
|
}
|
||
|
this.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Get the bounding box of this matrix.
|
||
|
* @param {Object} [target] Optional object to receive the result.
|
||
|
*
|
||
|
* @return {Object} Object with x, y, width and height
|
||
|
*/
|
||
|
getDimension: function (target) {
|
||
|
if (!target) {
|
||
|
target = {};
|
||
|
}
|
||
|
|
||
|
if (!this.commands || !this.commands.length) {
|
||
|
target.x = 0;
|
||
|
target.y = 0;
|
||
|
target.width = 0;
|
||
|
target.height = 0;
|
||
|
return target;
|
||
|
}
|
||
|
|
||
|
target.left = Infinity;
|
||
|
target.top = Infinity;
|
||
|
target.right = -Infinity;
|
||
|
target.bottom = -Infinity;
|
||
|
var i = 0, j = 0,
|
||
|
commands = this.commands,
|
||
|
params = this.params,
|
||
|
ln = commands.length, x, y;
|
||
|
for (; i < ln; i++) {
|
||
|
switch (commands[i]) {
|
||
|
case 'M':
|
||
|
case 'L':
|
||
|
x = params[j];
|
||
|
y = params[j + 1];
|
||
|
target.left = Math.min(x, target.left);
|
||
|
target.top = Math.min(y, target.top);
|
||
|
target.right = Math.max(x, target.right);
|
||
|
target.bottom = Math.max(y, target.bottom);
|
||
|
j += 2;
|
||
|
break;
|
||
|
case 'C':
|
||
|
this.expandDimension(target, x, y,
|
||
|
params[j], params[j + 1],
|
||
|
params[j + 2], params[j + 3],
|
||
|
x = params[j + 4], y = params[j + 5]);
|
||
|
j += 6;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
target.x = target.left;
|
||
|
target.y = target.top;
|
||
|
target.width = target.right - target.left;
|
||
|
target.height = target.bottom - target.top;
|
||
|
return target;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Get the bounding box as if the path is transformed by a matrix.
|
||
|
*
|
||
|
* @param {Ext.draw.Matrix} matrix
|
||
|
* @param {Object} [target] Optional object to receive the result.
|
||
|
*
|
||
|
* @return {Object} An object with x, y, width and height.
|
||
|
*/
|
||
|
getDimensionWithTransform: function (matrix, target) {
|
||
|
if (!this.commands || !this.commands.length) {
|
||
|
if (!target) {
|
||
|
target = {};
|
||
|
}
|
||
|
target.x = 0;
|
||
|
target.y = 0;
|
||
|
target.width = 0;
|
||
|
target.height = 0;
|
||
|
return target;
|
||
|
}
|
||
|
|
||
|
target.left = Infinity;
|
||
|
target.top = Infinity;
|
||
|
target.right = -Infinity;
|
||
|
target.bottom = -Infinity;
|
||
|
|
||
|
var xx = matrix.getXX(), yx = matrix.getYX(), dx = matrix.getDX(),
|
||
|
xy = matrix.getXY(), yy = matrix.getYY(), dy = matrix.getDY(),
|
||
|
i = 0, j = 0,
|
||
|
commands = this.commands,
|
||
|
params = this.params,
|
||
|
ln = commands.length, x, y;
|
||
|
for (; i < ln; i++) {
|
||
|
switch (commands[i]) {
|
||
|
case 'M':
|
||
|
case 'L':
|
||
|
x = params[j] * xx + params[j + 1] * yx + dx;
|
||
|
y = params[j] * xy + params[j + 1] * yy + dy;
|
||
|
target.left = Math.min(x, target.left);
|
||
|
target.top = Math.min(y, target.top);
|
||
|
target.right = Math.max(x, target.right);
|
||
|
target.bottom = Math.max(y, target.bottom);
|
||
|
j += 2;
|
||
|
break;
|
||
|
case 'C':
|
||
|
this.expandDimension(target,
|
||
|
x, y,
|
||
|
params[j] * xx + params[j + 1] * yx + dx,
|
||
|
params[j] * xy + params[j + 1] * yy + dy,
|
||
|
params[j + 2] * xx + params[j + 3] * yx + dx,
|
||
|
params[j + 2] * xy + params[j + 3] * yy + dy,
|
||
|
x = params[j + 4] * xx + params[j + 5] * yx + dx,
|
||
|
y = params[j + 4] * xy + params[j + 5] * yy + dy);
|
||
|
j += 6;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!target) {
|
||
|
target = {};
|
||
|
}
|
||
|
target.x = target.left;
|
||
|
target.y = target.top;
|
||
|
target.width = target.right - target.left;
|
||
|
target.height = target.bottom - target.top;
|
||
|
return target;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Expand the rect by the bbox of a bezier curve.
|
||
|
*
|
||
|
* @param {Object} target
|
||
|
* @param {Number} x1
|
||
|
* @param {Number} y1
|
||
|
* @param {Number} cx1
|
||
|
* @param {Number} cy1
|
||
|
* @param {Number} cx2
|
||
|
* @param {Number} cy2
|
||
|
* @param {Number} x2
|
||
|
* @param {Number} y2
|
||
|
*/
|
||
|
expandDimension: function (target, x1, y1, cx1, cy1, cx2, cy2, x2, y2) {
|
||
|
var me = this,
|
||
|
l = target.left, r = target.right, t = target.top, b = target.bottom,
|
||
|
dim = me.dim || (me.dim = []);
|
||
|
|
||
|
me.curveDimension(x1, cx1, cx2, x2, dim);
|
||
|
l = Math.min(l, dim[0]);
|
||
|
r = Math.max(r, dim[1]);
|
||
|
|
||
|
me.curveDimension(y1, cy1, cy2, y2, dim);
|
||
|
t = Math.min(t, dim[0]);
|
||
|
b = Math.max(b, dim[1]);
|
||
|
|
||
|
target.left = l;
|
||
|
target.right = r;
|
||
|
target.top = t;
|
||
|
target.bottom = b;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Determine the curve
|
||
|
* @param {Number} a
|
||
|
* @param {Number} b
|
||
|
* @param {Number} c
|
||
|
* @param {Number} d
|
||
|
* @param {Number} dim
|
||
|
*/
|
||
|
curveDimension: function (a, b, c, d, dim) {
|
||
|
var qa = 3 * (-a + 3 * (b - c) + d),
|
||
|
qb = 6 * (a - 2 * b + c),
|
||
|
qc = -3 * (a - b), x, y,
|
||
|
min = Math.min(a, d),
|
||
|
max = Math.max(a, d), delta;
|
||
|
|
||
|
if (qa === 0) {
|
||
|
if (qb === 0) {
|
||
|
dim[0] = min;
|
||
|
dim[1] = max;
|
||
|
return;
|
||
|
} else {
|
||
|
x = -qc / qb;
|
||
|
if (0 < x && x < 1) {
|
||
|
y = this.interpolate(a, b, c, d, x);
|
||
|
min = Math.min(min, y);
|
||
|
max = Math.max(max, y);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
delta = qb * qb - 4 * qa * qc;
|
||
|
if (delta >= 0) {
|
||
|
delta = Math.sqrt(delta);
|
||
|
x = (delta - qb) / 2 / qa;
|
||
|
if (0 < x && x < 1) {
|
||
|
y = this.interpolate(a, b, c, d, x);
|
||
|
min = Math.min(min, y);
|
||
|
max = Math.max(max, y);
|
||
|
}
|
||
|
if (delta > 0) {
|
||
|
x -= delta / qa;
|
||
|
if (0 < x && x < 1) {
|
||
|
y = this.interpolate(a, b, c, d, x);
|
||
|
min = Math.min(min, y);
|
||
|
max = Math.max(max, y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
dim[0] = min;
|
||
|
dim[1] = max;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
*
|
||
|
* Returns `a * (1 - t) ^ 3 + 3 * b (1 - t) ^ 2 * t + 3 * c (1 - t) * t ^ 3 + d * t ^ 3`.
|
||
|
*
|
||
|
* @param {Number} a
|
||
|
* @param {Number} b
|
||
|
* @param {Number} c
|
||
|
* @param {Number} d
|
||
|
* @param {Number} t
|
||
|
* @return {Number}
|
||
|
*/
|
||
|
interpolate: function (a, b, c, d, t) {
|
||
|
if (t === 0) {
|
||
|
return a;
|
||
|
}
|
||
|
if (t === 1) {
|
||
|
return d;
|
||
|
}
|
||
|
var rate = (1 - t) / t;
|
||
|
return t * t * t * (d + rate * (3 * c + rate * (3 * b + rate * a)));
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Reconstruct path from cubic bezier curve stripes.
|
||
|
* @param {Array} stripes
|
||
|
*/
|
||
|
fromStripes: function (stripes) {
|
||
|
var me = this,
|
||
|
i = 0, ln = stripes.length,
|
||
|
j, ln2, stripe;
|
||
|
me.clear();
|
||
|
for (; i < ln; i++) {
|
||
|
stripe = stripes[i];
|
||
|
me.params.push.apply(me.params, stripe);
|
||
|
me.commands.push('M');
|
||
|
for (j = 2, ln2 = stripe.length; j < ln2; j += 6) {
|
||
|
me.commands.push('C');
|
||
|
}
|
||
|
}
|
||
|
if (!me.cursor) {
|
||
|
me.cursor = [];
|
||
|
}
|
||
|
me.cursor[0] = me.params[me.params.length - 2];
|
||
|
me.cursor[1] = me.params[me.params.length - 1];
|
||
|
me.dirt();
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Convert path to bezier curve stripes.
|
||
|
* @param {Array} [target] The optional array to receive the result.
|
||
|
* @return {Array}
|
||
|
*/
|
||
|
toStripes: function (target) {
|
||
|
var stripes = target || [], curr,
|
||
|
x, y, lastX, lastY, startX, startY,
|
||
|
i, j,
|
||
|
commands = this.commands,
|
||
|
params = this.params,
|
||
|
ln = commands.length;
|
||
|
for (i = 0, j = 0; i < ln; i++) {
|
||
|
switch (commands[i]) {
|
||
|
case 'M':
|
||
|
curr = [startX = lastX = params[j++], startY = lastY = params[j++]];
|
||
|
stripes.push(curr);
|
||
|
break;
|
||
|
case 'L':
|
||
|
x = params[j++];
|
||
|
y = params[j++];
|
||
|
curr.push((lastX + lastX + x) / 3, (lastY + lastY + y) / 3, (lastX + x + x) / 3, (lastY + y + y) / 3, lastX = x, lastY = y);
|
||
|
break;
|
||
|
case 'C':
|
||
|
curr.push(params[j++], params[j++], params[j++], params[j++], lastX = params[j++], lastY = params[j++]);
|
||
|
break;
|
||
|
case 'Z':
|
||
|
x = startX;
|
||
|
y = startY;
|
||
|
curr.push((lastX + lastX + x) / 3, (lastY + lastY + y) / 3, (lastX + x + x) / 3, (lastY + y + y) / 3, lastX = x, lastY = y);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return stripes;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Update cache for svg string of this path.
|
||
|
*/
|
||
|
updateSvgString: function () {
|
||
|
var result = [],
|
||
|
commands = this.commands,
|
||
|
params = this.params,
|
||
|
ln = commands.length,
|
||
|
i = 0, j = 0;
|
||
|
for (; i < ln; i++) {
|
||
|
switch (commands[i]) {
|
||
|
case 'M':
|
||
|
result.push('M' + params[j] + ',' + params[j + 1]);
|
||
|
j += 2;
|
||
|
break;
|
||
|
case 'L':
|
||
|
result.push('L' + params[j] + ',' + params[j + 1]);
|
||
|
j += 2;
|
||
|
break;
|
||
|
case 'C':
|
||
|
result.push('C' + params[j] + ',' + params[j + 1] + ' ' +
|
||
|
params[j + 2] + ',' + params[j + 3] + ' ' +
|
||
|
params[j + 4] + ',' + params[j + 5]);
|
||
|
j += 6;
|
||
|
break;
|
||
|
case 'Z':
|
||
|
result.push('Z');
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
this.svgString = result.join('');
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Return an svg path string for this path.
|
||
|
* @return {String}
|
||
|
*/
|
||
|
toString: function () {
|
||
|
if (!this.svgString) {
|
||
|
this.updateSvgString();
|
||
|
}
|
||
|
return this.svgString;
|
||
|
}
|
||
|
});
|