Форк Rambox
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1131 lines
35 KiB

/*
* This is a derivative of the similarly named class in the YUI Library.
* The original license:
* Copyright (c) 2006, Yahoo! Inc. All rights reserved.
* Code licensed under the BSD License:
* http://developer.yahoo.net/yui/license.txt
*/
/**
* Defines the interface and base operation of items that that can be
* dragged or can be drop targets. It was designed to be extended, overriding
* the event handlers for startDrag, onDrag, onDragOver and onDragOut.
* Up to three html elements can be associated with a DragDrop instance:
*
* - linked element: the element that is passed into the constructor.
* This is the element which defines the boundaries for interaction with
* other DragDrop objects.
*
* - handle element(s): The drag operation only occurs if the element that
* was clicked matches a handle element. By default this is the linked
* element, but there are times that you will want only a portion of the
* linked element to initiate the drag operation, and the setHandleElId()
* method provides a way to define this.
*
* - drag element: this represents the element that would be moved along
* with the cursor during a drag operation. By default, this is the linked
* element itself as in {@link Ext.dd.DD}. setDragElId() lets you define
* a separate element that would be moved, as in {@link Ext.dd.DDProxy}.
*
* This class should not be instantiated until the onload event to ensure that
* the associated elements are available.
* The following would define a DragDrop obj that would interact with any
* other DragDrop obj in the "group1" group:
*
* dd = new Ext.dd.DragDrop("div1", "group1");
*
* Since none of the event handlers have been implemented, nothing would
* actually happen if you were to run the code above. Normally you would
* override this class or one of the default implementations, but you can
* also override the methods you want on an instance of the class...
*
* dd.onDragDrop = function(e, id) {
* alert("dd was dropped on " + id);
* }
*
*/
Ext.define('Ext.dd.DragDrop', {
requires: ['Ext.dd.DragDropManager'],
/**
* Creates new DragDrop.
* @param {String} id of the element that is linked to this instance
* @param {String} sGroup the group of related DragDrop objects
* @param {Object} config an object containing configurable attributes.
* Valid properties for DragDrop:
*
* - padding
* - isTarget
* - maintainOffset
* - primaryButtonOnly
*/
constructor: function(id, sGroup, config) {
if(id) {
this.init(id, sGroup, config);
}
},
/**
* @property {Boolean} ignoreSelf
* Set to false to enable a DragDrop object to fire drag events while dragging
* over its own Element. Defaults to true - DragDrop objects do not by default
* fire drag events to themselves.
*/
/**
* @property {String} id
* The id of the element associated with this object. This is what we
* refer to as the "linked element" because the size and position of
* this element is used to determine when the drag and drop objects have
* interacted.
*/
id: null,
/**
* @property {Object} config
* Configuration attributes passed into the constructor
*/
config: null,
/**
* @property {String} dragElId
* The id of the element that will be dragged. By default this is same
* as the linked element, but could be changed to another element. Ex:
* Ext.dd.DDProxy
* @private
*/
dragElId: null,
/**
* @property {String} handleElId
* The ID of the element that initiates the drag operation. By default
* this is the linked element, but could be changed to be a child of this
* element. This lets us do things like only starting the drag when the
* header element within the linked html element is clicked.
* @private
*/
handleElId: null,
/**
* @property {Object} invalidHandleTypes
* An object who's property names identify HTML tags to be considered invalid as drag handles.
* A non-null property value identifies the tag as invalid. Defaults to the
* following value which prevents drag operations from being initiated by `<a>` elements:
*
* {
* A: "A"
* }
*/
invalidHandleTypes: null,
/**
* @property {Object} invalidHandleIds
* An object who's property names identify the IDs of elements to be considered invalid as drag handles.
* A non-null property value identifies the ID as invalid. For example, to prevent
* dragging from being initiated on element ID "foo", use:
*
* {
* foo: true
* }
*/
invalidHandleIds: null,
/**
* @property {String[]} invalidHandleClasses
* An Array of CSS class names for elements to be considered in valid as drag handles.
*/
invalidHandleClasses: null,
/**
* @property {Number} startPageX
* The linked element's absolute X position at the time the drag was
* started
* @private
*/
startPageX: 0,
/**
* @property {Number} startPageY
* The linked element's absolute X position at the time the drag was
* started
* @private
*/
startPageY: 0,
/**
* @property {Object} groups
* The group defines a logical collection of DragDrop objects that are
* related. Instances only get events when interacting with other
* DragDrop object in the same group. This lets us define multiple
* groups using a single DragDrop subclass if we want.
*
* An object in the format {'group1':true, 'group2':true}
*/
groups: null,
/**
* @property {Boolean} locked
* Individual drag/drop instances can be locked. This will prevent
* onmousedown start drag.
* @private
*/
locked: false,
/**
* Locks this instance
*/
lock: function() {
this.locked = true;
},
/**
* @property {Boolean} moveOnly
* When set to true, other DD objects in cooperating DDGroups do not receive
* notification events when this DD object is dragged over them.
*/
moveOnly: false,
/**
* Unlocks this instace
*/
unlock: function() {
this.locked = false;
},
/**
* @property {Boolean} isTarget
* By default, all instances can be a drop target. This can be disabled by
* setting isTarget to false.
*/
isTarget: true,
/**
* @property {Number[]} padding
* The padding configured for this drag and drop object for calculating
* the drop zone intersection with this object.
* An array containing the 4 padding values: [top, right, bottom, left]
*/
padding: null,
/**
* @property _domRef
* Cached reference to the linked element
* @private
*/
_domRef: null,
/**
* @property __ygDragDrop
* Internal typeof flag
* @private
*/
__ygDragDrop: true,
/**
* @property {Boolean} constrainX
* Set to true when horizontal contraints are applied
* @private
*/
constrainX: false,
/**
* @property {Boolean} constrainY
* Set to true when vertical contraints are applied
* @private
*/
constrainY: false,
/**
* @property {Number} minX
* The left constraint
* @private
*/
minX: 0,
/**
* @property {Number} maxX
* The right constraint
* @private
*/
maxX: 0,
/**
* @property {Number} minY
* The up constraint
* @private
*/
minY: 0,
/**
* @property {Number} maxY
* The down constraint
* @private
*/
maxY: 0,
/**
* @property {Boolean} maintainOffset
* Maintain offsets when we resetconstraints. Set to true when you want
* the position of the element relative to its parent to stay the same
* when the page changes
*/
maintainOffset: false,
/**
* @property {Number[]} xTicks
* Array of pixel locations the element will snap to if we specified a
* horizontal graduation/interval. This array is generated automatically
* when you define a tick interval.
*/
xTicks: null,
/**
* @property {Number[]} yTicks
* Array of pixel locations the element will snap to if we specified a
* vertical graduation/interval. This array is generated automatically
* when you define a tick interval.
*/
yTicks: null,
/**
* @property {Boolean} primaryButtonOnly
* By default the drag and drop instance will only respond to the primary
* button click (left button for a right-handed mouse). Set to true to
* allow drag and drop to start with any mouse click that is propogated
* by the browser
*/
primaryButtonOnly: true,
/**
* @property {Boolean} available
* The available property is false until the linked dom element is accessible.
*/
available: false,
/**
* @property {Boolean} hasOuterHandles
* By default, drags can only be initiated if the mousedown occurs in the
* region the linked element is. This is done in part to work around a
* bug in some browsers that mis-report the mousedown if the previous
* mouseup happened outside of the window. This property is set to true
* if outer handles are defined. Defaults to false.
*/
hasOuterHandles: false,
triggerEvent: 'mousedown',
/**
* Code that executes immediately before the startDrag event
* @private
*/
b4StartDrag: function(x, y) { },
/**
* Abstract method called after a drag/drop object is clicked
* and the drag or mousedown time thresholds have beeen met.
* @param {Number} x X click location
* @param {Number} y Y click location
*/
startDrag: function(x, y) { /* override this */ },
/**
* Code that executes immediately before the onDrag event
* @private
*/
b4Drag: function(e) { },
/**
* Abstract method called during the onMouseMove event while dragging an
* object.
* @param {Event} e the mousemove event
*/
onDrag: function(e) { /* override this */ },
/**
* Abstract method called when this element fist begins hovering over
* another DragDrop obj
* @param {Event} e the mousemove event
* @param {String/Ext.dd.DragDrop[]} id In POINT mode, the element
* id this is hovering over. In INTERSECT mode, an array of one or more
* dragdrop items being hovered over.
*/
onDragEnter: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragOver event
* @private
*/
b4DragOver: function(e) { },
/**
* Abstract method called when this element is hovering over another
* DragDrop obj
* @param {Event} e the mousemove event
* @param {String/Ext.dd.DragDrop[]} id In POINT mode, the element
* id this is hovering over. In INTERSECT mode, an array of dd items
* being hovered over.
*/
onDragOver: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragOut event
* @private
*/
b4DragOut: function(e) { },
/**
* Abstract method called when we are no longer hovering over an element
* @param {Event} e the mousemove event
* @param {String/Ext.dd.DragDrop[]} id In POINT mode, the element
* id this was hovering over. In INTERSECT mode, an array of dd items
* that the mouse is no longer over.
*/
onDragOut: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragDrop event
* @private
*/
b4DragDrop: function(e) { },
/**
* Abstract method called when this item is dropped on another DragDrop
* obj
* @param {Event} e the mouseup event
* @param {String/Ext.dd.DragDrop[]} id In POINT mode, the element
* id this was dropped on. In INTERSECT mode, an array of dd items this
* was dropped on.
*/
onDragDrop: function(e, id) { /* override this */ },
/**
* Abstract method called when this item is dropped on an area with no
* drop target
* @param {Event} e the mouseup event
*/
onInvalidDrop: function(e) { /* override this */ },
/**
* Code that executes immediately before the endDrag event
* @private
*/
b4EndDrag: function(e) { },
/**
* Called when we are done dragging the object
* @param {Event} e the mouseup event
*/
endDrag: function(e) { /* override this */ },
/**
* Code executed immediately before the onMouseDown event
* @param {Event} e the mousedown event
* @private
*/
b4MouseDown: function(e) { },
/**
* Called when a drag/drop obj gets a mousedown
* @param {Event} e the mousedown event
*/
onMouseDown: function(e) { /* override this */ },
/**
* Called when a drag/drop obj gets a mouseup
* @param {Event} e the mouseup event
*/
onMouseUp: function(e) { /* override this */ },
/**
* Override the onAvailable method to do what is needed after the initial
* position was determined.
*/
onAvailable: function () {
},
/**
* @property {Object} defaultPadding
* Provides default constraint padding to "constrainTo" elements.
*/
defaultPadding: {
left: 0,
right: 0,
top: 0,
bottom: 0
},
/**
* Initializes the drag drop object's constraints to restrict movement to a certain element.
*
* Usage:
*
* var dd = new Ext.dd.DDProxy("dragDiv1", "proxytest",
* { dragElId: "existingProxyDiv" });
* dd.startDrag = function(){
* this.constrainTo("parent-id");
* };
*
* Or you can initalize it using the {@link Ext.dom.Element} object:
*
* Ext.get("dragDiv1").initDDProxy("proxytest", {dragElId: "existingProxyDiv"}, {
* startDrag : function(){
* this.constrainTo("parent-id");
* }
* });
*
* @param {String/HTMLElement/Ext.dom.Element} constrainTo The element or element ID to constrain to.
* @param {Object/Number} pad (optional) Pad provides a way to specify "padding" of the constraints,
* and can be either a number for symmetrical padding (4 would be equal to `{left:4, right:4, top:4, bottom:4}`) or
* an object containing the sides to pad. For example: `{right:10, bottom:10}`
* @param {Boolean} inContent (optional) Constrain the draggable in the content box of the element (inside padding and borders)
*/
constrainTo : function(constrainTo, pad, inContent){
if (Ext.isNumber(pad)) {
pad = {left: pad, right:pad, top:pad, bottom:pad};
}
pad = pad || this.defaultPadding;
var ddBox = Ext.get(this.getEl()).getBox(),
constrainEl = Ext.get(constrainTo),
s = constrainEl.getScroll(),
c,
constrainDom = constrainEl.dom,
xy,
topSpace,
leftSpace;
if (constrainDom === document.body) {
c = {
x: s.left,
y: s.top,
width: Ext.Element.getViewportWidth(),
height: Ext.Element.getViewportHeight()
};
} else {
xy = constrainEl.getXY();
c = {
x : xy[0],
y: xy[1],
width: constrainDom.clientWidth,
height: constrainDom.clientHeight
};
}
topSpace = ddBox.y - c.y;
leftSpace = ddBox.x - c.x;
this.resetConstraints();
this.setXConstraint(leftSpace - (pad.left||0), // left
c.width - leftSpace - ddBox.width - (pad.right||0), //right
this.xTickSize
);
this.setYConstraint(topSpace - (pad.top||0), //top
c.height - topSpace - ddBox.height - (pad.bottom||0), //bottom
this.yTickSize
);
},
/**
* Returns a reference to the linked element
* @return {HTMLElement} the html element
*/
getEl: function() {
if (!this._domRef) {
this._domRef = Ext.getDom(this.id);
}
return this._domRef;
},
/**
* Returns a reference to the actual element to drag. By default this is
* the same as the html element, but it can be assigned to another
* element. An example of this can be found in Ext.dd.DDProxy
* @return {HTMLElement} the html element
*/
getDragEl: function() {
return Ext.getDom(this.dragElId);
},
/**
* Sets up the DragDrop object. Must be called in the constructor of any
* Ext.dd.DragDrop subclass
* @param {String} id the id of the linked element
* @param {String} sGroup the group of related items
* @param {Object} config configuration attributes
*/
init: function(id, sGroup, config) {
var me = this;
me.el = me.el || Ext.get(id); // subclass may have already set "el"
me.initTarget(id, sGroup, config);
Ext.get(me.id).on(me.triggerEvent, me.handleMouseDown, me);
},
/**
* Initializes Targeting functionality only... the object does not
* get a mousedown handler.
* @param {String} id the id of the linked element
* @param {String} sGroup the group of related items
* @param {Object} config configuration attributes
*/
initTarget: function(id, sGroup, config) {
// configuration attributes
this.config = config || {};
// create a local reference to the drag and drop manager
this.DDMInstance = Ext.dd.DragDropManager;
// initialize the groups array
this.groups = {};
// assume that we have an element reference instead of an id if the
// parameter is not a string
if (typeof id !== "string") {
id = Ext.id(id);
}
// set the id
this.id = id;
// add to an interaction group
this.addToGroup((sGroup) ? sGroup : "default");
// We don't want to register this as the handle with the manager
// so we just set the id rather than calling the setter.
this.handleElId = id;
// the linked element is the element that gets dragged by default
this.setDragElId(id);
// by default, clicked anchors will not start drag operations.
this.invalidHandleTypes = { A: "A" };
this.invalidHandleIds = {};
this.invalidHandleClasses = [];
this.applyConfig();
this.handleOnAvailable();
},
/**
* Applies the configuration parameters that were passed into the constructor.
* This is supposed to happen at each level through the inheritance chain. So
* a DDProxy implentation will execute apply config on DDProxy, DD, and
* DragDrop in order to get all of the parameters that are available in
* each object.
*/
applyConfig: function() {
// configurable properties:
// padding, isTarget, maintainOffset, primaryButtonOnly
this.padding = this.config.padding || [0, 0, 0, 0];
this.isTarget = (this.config.isTarget !== false);
this.maintainOffset = (this.config.maintainOffset);
this.primaryButtonOnly = (this.config.primaryButtonOnly !== false);
},
/**
* Executed when the linked element is available
* @private
*/
handleOnAvailable: function() {
this.available = true;
this.resetConstraints();
this.onAvailable();
},
/**
* Configures the padding for the target zone in px. Effectively expands
* (or reduces) the virtual object size for targeting calculations.
* Supports css-style shorthand; if only one parameter is passed, all sides
* will have that padding, and if only two are passed, the top and bottom
* will have the first param, the left and right the second.
* @param {Number} iTop Top pad
* @param {Number} iRight Right pad
* @param {Number} iBot Bot pad
* @param {Number} iLeft Left pad
*/
setPadding: function(iTop, iRight, iBot, iLeft) {
// this.padding = [iLeft, iRight, iTop, iBot];
if (!iRight && 0 !== iRight) {
this.padding = [iTop, iTop, iTop, iTop];
} else if (!iBot && 0 !== iBot) {
this.padding = [iTop, iRight, iTop, iRight];
} else {
this.padding = [iTop, iRight, iBot, iLeft];
}
},
/**
* Stores the initial placement of the linked element.
* @param {Number} diffX the X offset, default 0
* @param {Number} diffY the Y offset, default 0
*/
setInitPosition: function(diffX, diffY) {
var el = this.getEl(),
dx, dy, p;
if (!this.DDMInstance.verifyEl(el)) {
return;
}
dx = diffX || 0;
dy = diffY || 0;
p = Ext.fly(el).getXY();
this.initPageX = p[0] - dx;
this.initPageY = p[1] - dy;
this.lastPageX = p[0];
this.lastPageY = p[1];
this.setStartPosition(p);
},
/**
* Sets the start position of the element. This is set when the obj
* is initialized, the reset when a drag is started.
* @param pos current position (from previous lookup)
* @private
*/
setStartPosition: function(pos) {
var p = pos || Ext.fly(this.getEl()).getXY();
this.deltaSetXY = null;
this.startPageX = p[0];
this.startPageY = p[1];
},
/**
* Adds this instance to a group of related drag/drop objects. All
* instances belong to at least one group, and can belong to as many
* groups as needed.
* @param {String} sGroup the name of the group
*/
addToGroup: function(sGroup) {
this.groups[sGroup] = true;
this.DDMInstance.regDragDrop(this, sGroup);
},
/**
* Removes this instance from the supplied interaction group
* @param {String} sGroup The group to drop
*/
removeFromGroup: function(sGroup) {
if (this.groups[sGroup]) {
delete this.groups[sGroup];
}
this.DDMInstance.removeDDFromGroup(this, sGroup);
},
/**
* Allows you to specify that an element other than the linked element
* will be moved with the cursor during a drag
* @param {String} id the id of the element that will be used to initiate the drag
*/
setDragElId: function(id) {
this.dragElId = id;
},
/**
* Allows you to specify a child of the linked element that should be
* used to initiate the drag operation. An example of this would be if
* you have a content div with text and links. Clicking anywhere in the
* content area would normally start the drag operation. Use this method
* to specify that an element inside of the content div is the element
* that starts the drag operation.
* @param {String} id the id of the element that will be used to
* initiate the drag.
*/
setHandleElId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
this.handleElId = id;
this.DDMInstance.regHandle(this.id, id);
},
/**
* Allows you to set an element outside of the linked element as a drag
* handle
* @param {String} id the id of the element that will be used to initiate the drag
*/
setOuterHandleElId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
Ext.get(id).on(this.triggerEvent, this.handleMouseDown, this);
this.setHandleElId(id);
this.hasOuterHandles = true;
},
/**
* Removes all drag and drop hooks for this element
*/
unreg: function() {
var me = this,
el;
if (me._domRef) {
el = Ext.fly(me.id);
if (el) {
el.un(me.triggerEvent, me.handleMouseDown, me);
}
}
me._domRef = null;
me.DDMInstance._remove(me, me.autoGroup);
},
/**
* Destroy this DragDrop instance
*/
destroy: function() {
this.unreg();
this.isDestroyed = true;
},
/**
* Returns true if this instance is locked, or the drag drop mgr is locked
* (meaning that all drag/drop is disabled on the page.)
* @return {Boolean} true if this obj or all drag/drop is locked, else
* false
*/
isLocked: function() {
return (this.DDMInstance.isLocked() || this.locked);
},
/**
* Called when this object is clicked
* @param {Event} e
* @param {Ext.dd.DragDrop} oDD the clicked dd object (this dd obj)
* @private
*/
handleMouseDown: function(e, oDD){
var me = this;
if ((me.primaryButtonOnly && e.button) || me.isLocked()) {
return;
}
me.DDMInstance.refreshCache(me.groups);
if (me.hasOuterHandles || me.DDMInstance.isOverTarget(e.getPoint(), me)) {
if (me.clickValidator(e)) {
// set the initial element position
me.setStartPosition();
me.b4MouseDown(e);
me.onMouseDown(e);
me.DDMInstance.handleMouseDown(e, me);
me.DDMInstance.stopEvent(e);
}
}
},
clickValidator: function(e) {
var target = e.getTarget();
return ( this.isValidHandleChild(target) &&
(this.id === this.handleElId ||
this.DDMInstance.handleWasClicked(target, this.id)) );
},
/**
* Allows you to specify a tag name that should not start a drag operation
* when clicked. This is designed to facilitate embedding links within a
* drag handle that do something other than start the drag.
* @method addInvalidHandleType
* @param {String} tagName the type of element to exclude
*/
addInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
this.invalidHandleTypes[type] = type;
},
/**
* Lets you to specify an element id for a child of a drag handle
* that should not initiate a drag
* @method addInvalidHandleId
* @param {String} id the element id of the element you wish to ignore
*/
addInvalidHandleId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
this.invalidHandleIds[id] = id;
},
/**
* Lets you specify a css class of elements that will not initiate a drag
* @param {String} cssClass the class of the elements you wish to ignore
*/
addInvalidHandleClass: function(cssClass) {
this.invalidHandleClasses.push(cssClass);
},
/**
* Unsets an excluded tag name set by addInvalidHandleType
* @param {String} tagName the type of element to unexclude
*/
removeInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
// this.invalidHandleTypes[type] = null;
delete this.invalidHandleTypes[type];
},
/**
* Unsets an invalid handle id
* @param {String} id the id of the element to re-enable
*/
removeInvalidHandleId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
delete this.invalidHandleIds[id];
},
/**
* Unsets an invalid css class
* @param {String} cssClass the class of the element(s) you wish to
* re-enable
*/
removeInvalidHandleClass: function(cssClass) {
var invalidHandleClasses = this.invalidHandleClasses,
len = invalidHandleClasses.length,
i;
for (i = 0; i < len; ++i) {
if (invalidHandleClasses[i] === cssClass) {
delete invalidHandleClasses[i];
}
}
},
/**
* Checks the tag exclusion list to see if this click should be ignored
* @param {HTMLElement} node the HTMLElement to evaluate
* @return {Boolean} true if this is a valid tag type, false if not
*/
isValidHandleChild: function(node) {
var valid = true,
nodeName,
i, len;
// var n = (node.nodeName == "#text") ? node.parentNode : node;
try {
nodeName = node.nodeName.toUpperCase();
} catch(e) {
nodeName = node.nodeName;
}
valid = valid && !this.invalidHandleTypes[nodeName];
valid = valid && !this.invalidHandleIds[node.id];
for (i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
valid = !Ext.fly(node).hasCls(this.invalidHandleClasses[i]);
}
return valid;
},
/**
* Creates the array of horizontal tick marks if an interval was specified
* in setXConstraint().
* @private
*/
setXTicks: function(iStartX, iTickSize) {
this.xTicks = [];
this.xTickSize = iTickSize;
var tickMap = {},
i;
for (i = this.initPageX; i >= this.minX; i = i - iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
Ext.Array.sort(this.xTicks, this.DDMInstance.numericSort);
},
/**
* Creates the array of vertical tick marks if an interval was specified in
* setYConstraint().
* @private
*/
setYTicks: function(iStartY, iTickSize) {
this.yTicks = [];
this.yTickSize = iTickSize;
var tickMap = {},
i;
for (i = this.initPageY; i >= this.minY; i = i - iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
Ext.Array.sort(this.yTicks, this.DDMInstance.numericSort);
},
/**
* By default, the element can be dragged any place on the screen. Use
* this method to limit the horizontal travel of the element. Pass in
* 0,0 for the parameters if you want to lock the drag to the y axis.
* @param {Number} iLeft the number of pixels the element can move to the left
* @param {Number} iRight the number of pixels the element can move to the
* right
* @param {Number} iTickSize (optional) parameter for specifying that the
* element should move iTickSize pixels at a time.
*/
setXConstraint: function(iLeft, iRight, iTickSize) {
this.leftConstraint = iLeft;
this.rightConstraint = iRight;
this.minX = this.initPageX - iLeft;
this.maxX = this.initPageX + iRight;
if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
this.constrainX = true;
},
/**
* Clears any constraints applied to this instance. Also clears ticks
* since they can't exist independent of a constraint at this time.
*/
clearConstraints: function() {
this.constrainX = false;
this.constrainY = false;
this.clearTicks();
},
/**
* Clears any tick interval defined for this instance
*/
clearTicks: function() {
this.xTicks = null;
this.yTicks = null;
this.xTickSize = 0;
this.yTickSize = 0;
},
/**
* By default, the element can be dragged any place on the screen. Set
* this to limit the vertical travel of the element. Pass in 0,0 for the
* parameters if you want to lock the drag to the x axis.
* @param {Number} iUp the number of pixels the element can move up
* @param {Number} iDown the number of pixels the element can move down
* @param {Number} iTickSize (optional) parameter for specifying that the
* element should move iTickSize pixels at a time.
*/
setYConstraint: function(iUp, iDown, iTickSize) {
this.topConstraint = iUp;
this.bottomConstraint = iDown;
this.minY = this.initPageY - iUp;
this.maxY = this.initPageY + iDown;
if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
this.constrainY = true;
},
/**
* Must be called if you manually reposition a dd element.
* @param {Boolean} maintainOffset
*/
resetConstraints: function() {
// Maintain offsets if necessary
if (this.initPageX || this.initPageX === 0) {
// figure out how much this thing has moved
var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0,
dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
this.setInitPosition(dx, dy);
// This is the first time we have detected the element's position
} else {
this.setInitPosition();
}
if (this.constrainX) {
this.setXConstraint( this.leftConstraint,
this.rightConstraint,
this.xTickSize );
}
if (this.constrainY) {
this.setYConstraint( this.topConstraint,
this.bottomConstraint,
this.yTickSize );
}
},
/**
* Normally the drag element is moved pixel by pixel, but we can specify
* that it move a number of pixels at a time. This method resolves the
* location when we have it set up like this.
* @param {Number} val where we want to place the object
* @param {Number[]} tickArray sorted array of valid points
* @return {Number} the closest tick
* @private
*/
getTick: function(val, tickArray) {
if (!tickArray) {
// If tick interval is not defined, it is effectively 1 pixel,
// so we return the value passed to us.
return val;
} else if (tickArray[0] >= val) {
// The value is lower than the first tick, so we return the first
// tick.
return tickArray[0];
} else {
var i, len, next, diff1, diff2;
for (i=0, len=tickArray.length; i<len; ++i) {
next = i + 1;
if (tickArray[next] && tickArray[next] >= val) {
diff1 = val - tickArray[i];
diff2 = tickArray[next] - val;
return (diff2 > diff1) ? tickArray[i] : tickArray[next];
}
}
// The value is larger than the last tick, so we return the last
// tick.
return tickArray[tickArray.length - 1];
}
},
/**
* toString method
* @return {String} string representation of the dd obj
*/
toString: function() {
return ("DragDrop " + this.id);
}
});