/** * The Draw Component is a surface in which sprites can be rendered. The Draw Component * manages and holds an {@link Ext.draw.Surface} instance where * {@link Ext.draw.Sprite Sprites} can be appended. * * One way to create a draw component is: * * @example * var drawComponent = Ext.create('Ext.draw.Component', { * viewBox: false, * items: [{ * type: 'circle', * fill: '#79BB3F', * radius: 100, * x: 100, * y: 100 * }] * }); * * Ext.create('Ext.Window', { * width: 215, * height: 235, * layout: 'fit', * items: [drawComponent] * }).show(); * * In this case we created a draw component and added a {@link Ext.draw.Sprite sprite} to it. * The {@link Ext.draw.Sprite#type type} of the sprite is `circle` so if you run this code you'll see a yellow-ish * circle in a Window. When setting `viewBox` to `false` we are responsible for setting the object's position and * dimensions accordingly. * * You can also add sprites by using the surface's add method: * * drawComponent.surface.add({ * type: 'circle', * fill: '#79BB3F', * radius: 100, * x: 100, * y: 100 * }); * * ## Larger example * * @example * var drawComponent = Ext.create('Ext.draw.Component', { * width: 800, * height: 600, * renderTo: document.body * }), surface = drawComponent.surface; * * surface.add([{ * type: 'circle', * radius: 10, * fill: '#f00', * x: 10, * y: 10, * group: 'circles' * }, { * type: 'circle', * radius: 10, * fill: '#0f0', * x: 50, * y: 50, * group: 'circles' * }, { * type: 'circle', * radius: 10, * fill: '#00f', * x: 100, * y: 100, * group: 'circles' * }, { * type: 'rect', * width: 20, * height: 20, * fill: '#f00', * x: 10, * y: 10, * group: 'rectangles' * }, { * type: 'rect', * width: 20, * height: 20, * fill: '#0f0', * x: 50, * y: 50, * group: 'rectangles' * }, { * type: 'rect', * width: 20, * height: 20, * fill: '#00f', * x: 100, * y: 100, * group: 'rectangles' * }]); * * // Get references to my groups * circles = surface.getGroup('circles'); * rectangles = surface.getGroup('rectangles'); * * // Animate the circles down * circles.animate({ * duration: 1000, * to: { * translate: { * y: 200 * } * } * }); * * // Animate the rectangles across * rectangles.animate({ * duration: 1000, * to: { * translate: { * x: 200 * } * } * }); * * For more information on Sprites, the core elements added to a draw component's surface, * refer to the {@link Ext.draw.Sprite} documentation. */ Ext.define('Ext.draw.Component', { /* Begin Definitions */ alias: 'widget.draw', extend: 'Ext.Component', requires: [ 'Ext.draw.Surface', 'Ext.draw.layout.Component' ], /* End Definitions */ /** * @cfg {String[]} enginePriority * Defines the priority order for which Surface implementation to use. The first * one supported by the current environment will be used. */ enginePriority: ['Svg', 'Vml'], baseCls: Ext.baseCSSPrefix + 'surface', componentLayout: 'draw', /** * @cfg {Boolean} viewBox * Turn on view box support which will scale and position items in the draw component to fit to the component while * maintaining aspect ratio. Note that this scaling can override other sizing settings on your items. */ viewBox: true, shrinkWrap: 3, /** * @cfg {Boolean} autoSize * Turn on autoSize support which will set the bounding div's size to the natural size of the contents. */ autoSize: false, /** * @cfg {Object[]} gradients (optional) Define a set of gradients that can be used as `fill` property in sprites. * The gradients array is an array of objects with the following properties: * * - `id` - string - The unique name of the gradient. * - `angle` - number, optional - The angle of the gradient in degrees. * - `stops` - object - An object with numbers as keys (from 0 to 100) and style objects as values * * ## Example * * gradients: [{ * id: 'gradientId', * angle: 45, * stops: { * 0: { * color: '#555' * }, * 100: { * color: '#ddd' * } * } * }, { * id: 'gradientId2', * angle: 0, * stops: { * 0: { * color: '#590' * }, * 20: { * color: '#599' * }, * 100: { * color: '#ddd' * } * } * }] * * Then the sprites can use `gradientId` and `gradientId2` by setting the fill attributes to those ids, for example: * * sprite.setAttributes({ * fill: 'url(#gradientId)' * }, true); */ /** * @cfg {Ext.draw.Sprite[]} items * Array of sprites or sprite config objects to add initially to the surface. */ /** * @property {Ext.draw.Surface} surface * The Surface instance managed by this component. */ suspendSizing: 0, /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#mousedown */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#mouseup */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#mousemove */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#mouseenter */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#mouseleave */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#click */ /** * @event * Event forwarded from {@link Ext.draw.Surface surface}. * @inheritdoc Ext.draw.Surface#dblclick */ /** * @private * * Create the Surface on initial render */ onRender: function() { this.callParent(arguments); if (this.createSurface() !== false) { this.configureSurfaceSize(); } }, configureSurfaceSize: function(){ var me = this, viewBox = me.viewBox, autoSize = me.autoSize, bbox; if ((viewBox || autoSize) && !me.suspendSizing) { bbox = me.surface.items.getBBox(); if (viewBox) { me.surface.setViewBox(bbox.x, bbox.y, bbox.width, bbox.height); } else { me.autoSizeSurface(bbox); } } }, // @private autoSizeSurface: function(bbox) { bbox = bbox || this.surface.items.getBBox(); this.setSurfaceSize(bbox.width, bbox.height); }, setSurfaceSize: function (width, height) { this.surface.setSize(width, height); if (this.autoSize) { var bbox = this.surface.items.getBBox(); this.surface.setViewBox(bbox.x, bbox.y - (+Ext.isOpera), width, height); } }, /** * Create the Surface instance. Resolves the correct Surface implementation to * instantiate based on the 'enginePriority' config. Once the Surface instance is * created you can use the handle to that instance to add sprites. For example: * * drawComponent.surface.add(sprite); * * @private */ createSurface: function() { var me = this, cfg = Ext.applyIf({ renderTo: me.el, height: me.height, width: me.width, items: me.items }, me.initialConfig), surface; // ensure we remove any listeners to prevent duplicate events since we refire them below delete cfg.listeners; if (!cfg.gradients) { cfg.gradients = me.gradients; } me.initSurfaceCfg(cfg); surface = Ext.draw.Surface.create(cfg, me.enginePriority); if (!surface) { // In case we cannot create a surface, return false so we can stop return false; } me.surface = surface; surface.owner = me; function refire(eventName) { return function(e) { me.fireEvent(eventName, e); }; } surface.on({ scope: me, mouseup: refire('mouseup'), mousedown: refire('mousedown'), mousemove: refire('mousemove'), mouseenter: refire('mouseenter'), mouseleave: refire('mouseleave'), click: refire('click'), dblclick: refire('dblclick') }); }, initSurfaceCfg: Ext.emptyFn, /** * @private * * Clean up the Surface instance on component destruction */ onDestroy: function() { Ext.destroy(this.surface); this.callParent(arguments); } });