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/**
* Class representing a path.
* Designed to be compatible with [CanvasPathMethods](http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvaspathmethods)
* and will hopefully be replaced by the browsers' implementation of the Path object.
*/
Ext.define('Ext.draw.Path', {
requires: ['Ext.draw.Draw'],
statics: {
pathRe: /,?([achlmqrstvxz]),?/gi,
pathRe2: /-/gi,
pathSplitRe: /\s|,/g
},
svgString: '',
/**
* Create a path from pathString.
* @constructor
* @param {String} pathString
*/
constructor: function (pathString) {
var me = this;
me.commands = []; // Stores command letters from the SVG path data ('d' attribute).
me.params = []; // Stores command parameters from the SVG path data.
// All command parameters are actually point coordinates as the only commands used
// are the M, L, C, Z. This makes path transformations and hit testing easier.
// Arcs are approximated using cubic Bezier curves, H and S commands are translated
// to L commands and relative commands are translated to their absolute versions.
me.cursor = null;
me.startX = 0;
me.startY = 0;
if (pathString) {
me.fromSvgString(pathString);
}
},
/**
* Clear the path.
*/
clear: function () {
var me = this;
me.params.length = 0;
me.commands.length = 0;
me.cursor = null;
me.startX = 0;
me.startY = 0;
me.dirt();
},
/**
* @private
*/
dirt: function () {
this.svgString = '';
},
/**
* Move to a position.
* @param {Number} x
* @param {Number} y
*/
moveTo: function (x, y) {
var me = this;
if (!me.cursor) {
me.cursor = [x, y];
}
me.params.push(x, y);
me.commands.push('M');
me.startX = x;
me.startY = y;
me.cursor[0] = x;
me.cursor[1] = y;
me.dirt();
},
/**
* A straight line to a position.
* @param {Number} x
* @param {Number} y
*/
lineTo: function (x, y) {
var me = this;
if (!me.cursor) {
me.cursor = [x, y];
me.params.push(x, y);
me.commands.push('M');
} else {
me.params.push(x, y);
me.commands.push('L');
}
me.cursor[0] = x;
me.cursor[1] = y;
me.dirt();
},
/**
* A cubic bezier curve to a position.
* @param {Number} cx1
* @param {Number} cy1
* @param {Number} cx2
* @param {Number} cy2
* @param {Number} x
* @param {Number} y
*/
bezierCurveTo: function (cx1, cy1, cx2, cy2, x, y) {
var me = this;
if (!me.cursor) {
me.moveTo(cx1, cy1);
}
me.params.push(cx1, cy1, cx2, cy2, x, y);
me.commands.push('C');
me.cursor[0] = x;
me.cursor[1] = y;
me.dirt();
},
/**
* A quadratic bezier curve to a position.
* @param {Number} cx
* @param {Number} cy
* @param {Number} x
* @param {Number} y
*/
quadraticCurveTo: function (cx, cy, x, y) {
var me = this;
if (!me.cursor) {
me.moveTo(cx, cy);
}
me.bezierCurveTo(
(2 * cx + me.cursor[0]) / 3, (2 * cy + me.cursor[1]) / 3,
(2 * cx + x) / 3, (2 * cy + y) / 3,
x, y
);
},
/**
* Close this path with a straight line.
*/
closePath: function () {
var me = this;
if (me.cursor) {
me.commands.push('Z');
me.dirt();
}
},
/**
* Create a elliptic arc curve compatible with SVG's arc to instruction.
*
* The curve start from (`x1`, `y1`) and ends at (`x2`, `y2`). The ellipse
* has radius `rx` and `ry` and a rotation of `rotation`.
* @param {Number} x1
* @param {Number} y1
* @param {Number} x2
* @param {Number} y2
* @param {Number} [rx]
* @param {Number} [ry]
* @param {Number} [rotation]
*/
arcTo: function (x1, y1, x2, y2, rx, ry, rotation) {
var me = this;
if (ry === undefined) {
ry = rx;
}
if (rotation === undefined) {
rotation = 0;
}
if (!me.cursor) {
me.moveTo(x1, y1);
return;
}
if (rx === 0 || ry === 0) {
me.lineTo(x1, y1);
return;
}
x2 -= x1;
y2 -= y1;
var x0 = me.cursor[0] - x1,
y0 = me.cursor[1] - y1,
area = x2 * y0 - y2 * x0,
cos, sin, xx, yx, xy, yy,
l0 = Math.sqrt(x0 * x0 + y0 * y0),
l2 = Math.sqrt(x2 * x2 + y2 * y2),
dist, cx, cy;
// cos rx, -sin ry , x1 - cos rx x1 + ry sin y1
// sin rx, cos ry, -rx sin x1 + y1 - cos ry y1
if (area === 0) {
me.lineTo(x1, y1);
return;
}
if (ry !== rx) {
cos = Math.cos(rotation);
sin = Math.sin(rotation);
xx = cos / rx;
yx = sin / ry;
xy = -sin / rx;
yy = cos / ry;
var temp = xx * x0 + yx * y0;
y0 = xy * x0 + yy * y0;
x0 = temp;
temp = xx * x2 + yx * y2;
y2 = xy * x2 + yy * y2;
x2 = temp;
} else {
x0 /= rx;
y0 /= ry;
x2 /= rx;
y2 /= ry;
}
cx = x0 * l2 + x2 * l0;
cy = y0 * l2 + y2 * l0;
dist = 1 / (Math.sin(Math.asin(Math.abs(area) / (l0 * l2)) * 0.5) * Math.sqrt(cx * cx + cy * cy));
cx *= dist;
cy *= dist;
var k0 = (cx * x0 + cy * y0) / (x0 * x0 + y0 * y0),
k2 = (cx * x2 + cy * y2) / (x2 * x2 + y2 * y2);
var cosStart = x0 * k0 - cx,
sinStart = y0 * k0 - cy,
cosEnd = x2 * k2 - cx,
sinEnd = y2 * k2 - cy,
startAngle = Math.atan2(sinStart, cosStart),
endAngle = Math.atan2(sinEnd, cosEnd);
if (area > 0) {
if (endAngle < startAngle) {
endAngle += Math.PI * 2;
}
} else {
if (startAngle < endAngle) {
startAngle += Math.PI * 2;
}
}
if (ry !== rx) {
cx = cos * cx * rx - sin * cy * ry + x1;
cy = sin * cy * ry + cos * cy * ry + y1;
me.lineTo(cos * rx * cosStart - sin * ry * sinStart + cx,
sin * rx * cosStart + cos * ry * sinStart + cy);
me.ellipse(cx, cy, rx, ry, rotation, startAngle, endAngle, area < 0);
} else {
cx = cx * rx + x1;
cy = cy * ry + y1;
me.lineTo(rx * cosStart + cx, ry * sinStart + cy);
me.ellipse(cx, cy, rx, ry, rotation, startAngle, endAngle, area < 0);
}
},
/**
* Create an elliptic arc.
*
* See [the whatwg reference of ellipse](http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-ellipse).
*
* @param {Number} cx
* @param {Number} cy
* @param {Number} radiusX
* @param {Number} radiusY
* @param {Number} rotation
* @param {Number} startAngle
* @param {Number} endAngle
* @param {Number} anticlockwise
*/
ellipse: function (cx, cy, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise) {
var me = this,
params = me.params,
start = params.length, count,
i, j;
if (endAngle - startAngle >= Math.PI * 2) {
me.ellipse(cx, cy, radiusX, radiusY, rotation, startAngle, startAngle + Math.PI, anticlockwise);
me.ellipse(cx, cy, radiusX, radiusY, rotation, startAngle + Math.PI, endAngle, anticlockwise);
return;
}
if (!anticlockwise) {
if (endAngle < startAngle) {
endAngle += Math.PI * 2;
}
count = me.approximateArc(params, cx, cy, radiusX, radiusY, rotation, startAngle, endAngle);
} else {
if (startAngle < endAngle) {
startAngle += Math.PI * 2;
}
count = me.approximateArc(params, cx, cy, radiusX, radiusY, rotation, endAngle, startAngle);
for (i = start, j = params.length - 2; i < j; i += 2, j -= 2) {
var temp = params[i];
params[i] = params[j];
params[j] = temp;
temp = params[i + 1];
params[i + 1] = params[j + 1];
params[j + 1] = temp;
}
}
if (!me.cursor) {
me.cursor = [params[params.length - 2], params[params.length - 1]];
me.commands.push('M');
} else {
me.cursor[0] = params[params.length - 2];
me.cursor[1] = params[params.length - 1];
me.commands.push('L');
}
for (i = 2; i < count; i += 6) {
me.commands.push('C');
}
me.dirt();
},
/**
* Create an circular arc.
*
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @param {Number} startAngle
* @param {Number} endAngle
* @param {Number} anticlockwise
*/
arc: function (x, y, radius, startAngle, endAngle, anticlockwise) {
this.ellipse(x, y, radius, radius, 0, startAngle, endAngle, anticlockwise);
},
/**
* Draw a rectangle and close it.
*
* @param {Number} x
* @param {Number} y
* @param {Number} width
* @param {Number} height
*/
rect: function (x, y, width, height) {
if (width == 0 || height == 0) {
return;
}
var me = this;
me.moveTo(x, y);
me.lineTo(x + width, y);
me.lineTo(x + width, y + height);
me.lineTo(x, y + height);
me.closePath();
},
/**
* @private
* @param {Array} result
* @param {Number} cx
* @param {Number} cy
* @param {Number} rx
* @param {Number} ry
* @param {Number} phi
* @param {Number} theta1
* @param {Number} theta2
* @return {Number}
*/
approximateArc: function (result, cx, cy, rx, ry, phi, theta1, theta2) {
var cosPhi = Math.cos(phi),
sinPhi = Math.sin(phi),
cosTheta1 = Math.cos(theta1),
sinTheta1 = Math.sin(theta1),
xx = cosPhi * cosTheta1 * rx - sinPhi * sinTheta1 * ry,
yx = -cosPhi * sinTheta1 * rx - sinPhi * cosTheta1 * ry,
xy = sinPhi * cosTheta1 * rx + cosPhi * sinTheta1 * ry,
yy = -sinPhi * sinTheta1 * rx + cosPhi * cosTheta1 * ry,
rightAngle = Math.PI / 2,
count = 2,
exx = xx,
eyx = yx,
exy = xy,
eyy = yy,
rho = 0.547443256150549,
temp, y1, x3, y3, x2, y2;
theta2 -= theta1;
if (theta2 < 0) {
theta2 += Math.PI * 2;
}
result.push(xx + cx, xy + cy);
while (theta2 >= rightAngle) {
result.push(
exx + eyx * rho + cx, exy + eyy * rho + cy,
exx * rho + eyx + cx, exy * rho + eyy + cy,
eyx + cx, eyy + cy
);
count += 6;
theta2 -= rightAngle;
temp = exx;
exx = eyx;
eyx = -temp;
temp = exy;
exy = eyy;
eyy = -temp;
}
if (theta2) {
y1 = (0.3294738052815987 + 0.012120855841304373 * theta2) * theta2;
x3 = Math.cos(theta2);
y3 = Math.sin(theta2);
x2 = x3 + y1 * y3;
y2 = y3 - y1 * x3;
result.push(
exx + eyx * y1 + cx, exy + eyy * y1 + cy,
exx * x2 + eyx * y2 + cx, exy * x2 + eyy * y2 + cy,
exx * x3 + eyx * y3 + cx, exy * x3 + eyy * y3 + cy
);
count += 6;
}
return count;
},
/**
* [http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes](http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes)
* @param {Number} rx
* @param {Number} ry
* @param {Number} rotation Differ from svg spec, this is radian.
* @param {Number} fA
* @param {Number} fS
* @param {Number} x2
* @param {Number} y2
*/
arcSvg: function (rx, ry, rotation, fA, fS, x2, y2) {
if (rx < 0) {
rx = -rx;
}
if (ry < 0) {
ry = -ry;
}
var me = this,
x1 = me.cursor[0],
y1 = me.cursor[1],
hdx = (x1 - x2) / 2,
hdy = (y1 - y2) / 2,
cosPhi = Math.cos(rotation),
sinPhi = Math.sin(rotation),
xp = hdx * cosPhi + hdy * sinPhi,
yp = -hdx * sinPhi + hdy * cosPhi,
ratX = xp / rx,
ratY = yp / ry,
lambda = ratX * ratX + ratY * ratY,
cx = (x1 + x2) * 0.5, cy = (y1 + y2) * 0.5,
cpx = 0, cpy = 0;
if (lambda >= 1) {
lambda = Math.sqrt(lambda);
rx *= lambda;
ry *= lambda;
// me gives lambda == cpx == cpy == 0;
} else {
lambda = Math.sqrt(1 / lambda - 1);
if (fA === fS) {
lambda = -lambda;
}
cpx = lambda * rx * ratY;
cpy = -lambda * ry * ratX;
cx += cosPhi * cpx - sinPhi * cpy;
cy += sinPhi * cpx + cosPhi * cpy;
}
var theta1 = Math.atan2((yp - cpy) / ry, (xp - cpx) / rx),
deltaTheta = Math.atan2((-yp - cpy) / ry, (-xp - cpx) / rx) - theta1;
if (fS) {
if (deltaTheta <= 0) {
deltaTheta += Math.PI * 2;
}
} else {
if (deltaTheta >= 0) {
deltaTheta -= Math.PI * 2;
}
}
me.ellipse(cx, cy, rx, ry, rotation, theta1, theta1 + deltaTheta, 1 - fS);
},
/**
* Feed the path from svg path string.
* @param {String} pathString
*/
fromSvgString: function (pathString) {
if (!pathString) {
return;
}
var me = this,
parts,
paramCounts = {
a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0,
A: 7, C: 6, H: 1, L: 2, M: 2, Q: 4, S: 4, T: 2, V: 1, Z: 0
},
lastCommand = '',
lastControlX, lastControlY,
lastX = 0, lastY = 0,
part = false, i, partLength, relative;
// Split the string to items.
if (Ext.isString(pathString)) {
parts = pathString.replace(Ext.draw.Path.pathRe, " $1 ").replace(Ext.draw.Path.pathRe2, " -").split(Ext.draw.Path.pathSplitRe);
} else if (Ext.isArray(pathString)) {
parts = pathString.join(',').split(Ext.draw.Path.pathSplitRe);
}
// Remove empty entries
for (i = 0, partLength = 0; i < parts.length; i++) {
if (parts[i] !== '') {
parts[partLength++] = parts[i];
}
}
parts.length = partLength;
me.clear();
for (i = 0; i < parts.length;) {
lastCommand = part;
part = parts[i];
relative = (part.toUpperCase() !== part);
i++;
switch (part) {
case 'M':
me.moveTo(lastX = +parts[i], lastY = +parts[i + 1]);
i += 2;
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
i += 2;
}
break;
case 'L':
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
i += 2;
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX = +parts[i], lastY = +parts[i + 1]);
i += 2;
}
break;
case 'A':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.arcSvg(
+parts[i], +parts[i + 1],
+parts[i + 2] * Math.PI / 180,
+parts[i + 3], +parts[i + 4],
lastX = +parts[i + 5], lastY = +parts[i + 6]);
i += 7;
}
break;
case 'C':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.bezierCurveTo(
+parts[i ], +parts[i + 1],
lastControlX = +parts[i + 2], lastControlY = +parts[i + 3],
lastX = +parts[i + 4], lastY = +parts[i + 5]);
i += 6;
}
break;
case 'Z':
me.closePath();
break;
case 'm':
me.moveTo(lastX += +parts[i], lastY += +parts[i + 1]);
i += 2;
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
i += 2;
}
break;
case 'l':
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
i += 2;
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX += +parts[i], lastY += +parts[i + 1]);
i += 2;
}
break;
case 'a':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.arcSvg(
+parts[i], +parts[i + 1],
+parts[i + 2] * Math.PI / 180,
+parts[i + 3], +parts[i + 4],
lastX += +parts[i + 5], lastY += +parts[i + 6]);
i += 7;
}
break;
case 'c':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.bezierCurveTo(lastX + (+parts[i]), lastY + (+parts[i + 1]),
lastControlX = lastX + (+parts[i + 2]), lastControlY = lastY + (+parts[i + 3]),
lastX += +parts[i + 4], lastY += +parts[i + 5]);
i += 6;
}
break;
case 'z':
me.closePath();
break;
case 's':
if (!(lastCommand === 'c' || lastCommand === 'C' || lastCommand === 's' || lastCommand === 'S')) {
lastControlX = lastX;
lastControlY = lastY;
}
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.bezierCurveTo(
lastX + lastX - lastControlX, lastY + lastY - lastControlY,
lastControlX = lastX + (+parts[i]), lastControlY = lastY + (+parts[i + 1]),
lastX += +parts[i + 2], lastY += +parts[i + 3]);
i += 4;
}
break;
case 'S':
if (!(lastCommand === 'c' || lastCommand === 'C' || lastCommand === 's' || lastCommand === 'S')) {
lastControlX = lastX;
lastControlY = lastY;
}
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.bezierCurveTo(
lastX + lastX - lastControlX, lastY + lastY - lastControlY,
lastControlX = +parts[i], lastControlY = +parts[i + 1],
lastX = (+parts[i + 2]), lastY = (+parts[i + 3]));
i += 4;
}
break;
case 'q':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.quadraticCurveTo(
lastControlX = lastX + (+parts[i]), lastControlY = lastY + (+parts[i + 1]),
lastX += +parts[i + 2], lastY += +parts[i + 3]);
i += 4;
}
break;
case 'Q':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.quadraticCurveTo(
lastControlX = +parts[i], lastControlY = +parts[i + 1],
lastX = +parts[i + 2], lastY = +parts[i + 3]);
i += 4;
}
break;
case 't':
if (!(lastCommand === 'q' || lastCommand === 'Q' || lastCommand === 't' || lastCommand === 'T')) {
lastControlX = lastX;
lastControlY = lastY;
}
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.quadraticCurveTo(
lastControlX = lastX + lastX - lastControlX, lastControlY = lastY + lastY - lastControlY,
lastX += +parts[i + 1], lastY += +parts[i + 2]);
i += 2;
}
break;
case 'T':
if (!(lastCommand === 'q' || lastCommand === 'Q' || lastCommand === 't' || lastCommand === 'T')) {
lastControlX = lastX;
lastControlY = lastY;
}
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.quadraticCurveTo(
lastControlX = lastX + lastX - lastControlX, lastControlY = lastY + lastY - lastControlY,
lastX = (+parts[i + 1]), lastY = (+parts[i + 2]));
i += 2;
}
break;
case 'h':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX += +parts[i], lastY);
i++;
}
break;
case 'H':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX = +parts[i], lastY);
i++;
}
break;
case 'v':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX, lastY += +parts[i]);
i++;
}
break;
case 'V':
while (i < partLength && !paramCounts.hasOwnProperty(parts[i])) {
me.lineTo(lastX, lastY = +parts[i]);
i++;
}
break;
}
}
},
/**
* Clone this path.
* @return {Ext.draw.Path}
*/
clone: function () {
var me = this,
path = new Ext.draw.Path();
path.params = me.params.slice(0);
path.commands = me.commands.slice(0);
path.cursor = me.cursor ? me.cursor.slice(0) : null;
path.startX = me.startX;
path.startY = me.startY;
path.svgString = me.svgString;
return path;
},
/**
* Transform the current path by a matrix.
* @param {Ext.draw.Matrix} matrix
*/
transform: function (matrix) {
if (matrix.isIdentity()) {
return;
}
var xx = matrix.getXX(), yx = matrix.getYX(), dx = matrix.getDX(),
xy = matrix.getXY(), yy = matrix.getYY(), dy = matrix.getDY(),
params = this.params,
i = 0, ln = params.length,
x, y;
for (; i < ln; i += 2) {
x = params[i];
y = params[i + 1];
params[i] = x * xx + y * yx + dx;
params[i + 1] = x * xy + y * yy + dy;
}
this.dirt();
},
/**
* Get the bounding box of this matrix.
* @param {Object} [target] Optional object to receive the result.
*
* @return {Object} Object with x, y, width and height
*/
getDimension: function (target) {
if (!target) {
target = {};
}
if (!this.commands || !this.commands.length) {
target.x = 0;
target.y = 0;
target.width = 0;
target.height = 0;
return target;
}
target.left = Infinity;
target.top = Infinity;
target.right = -Infinity;
target.bottom = -Infinity;
var i = 0, j = 0,
commands = this.commands,
params = this.params,
ln = commands.length, x, y;
for (; i < ln; i++) {
switch (commands[i]) {
case 'M':
case 'L':
x = params[j];
y = params[j + 1];
target.left = Math.min(x, target.left);
target.top = Math.min(y, target.top);
target.right = Math.max(x, target.right);
target.bottom = Math.max(y, target.bottom);
j += 2;
break;
case 'C':
this.expandDimension(target, x, y,
params[j], params[j + 1],
params[j + 2], params[j + 3],
x = params[j + 4], y = params[j + 5]);
j += 6;
break;
}
}
target.x = target.left;
target.y = target.top;
target.width = target.right - target.left;
target.height = target.bottom - target.top;
return target;
},
/**
* Get the bounding box as if the path is transformed by a matrix.
*
* @param {Ext.draw.Matrix} matrix
* @param {Object} [target] Optional object to receive the result.
*
* @return {Object} An object with x, y, width and height.
*/
getDimensionWithTransform: function (matrix, target) {
if (!this.commands || !this.commands.length) {
if (!target) {
target = {};
}
target.x = 0;
target.y = 0;
target.width = 0;
target.height = 0;
return target;
}
target.left = Infinity;
target.top = Infinity;
target.right = -Infinity;
target.bottom = -Infinity;
var xx = matrix.getXX(), yx = matrix.getYX(), dx = matrix.getDX(),
xy = matrix.getXY(), yy = matrix.getYY(), dy = matrix.getDY(),
i = 0, j = 0,
commands = this.commands,
params = this.params,
ln = commands.length, x, y;
for (; i < ln; i++) {
switch (commands[i]) {
case 'M':
case 'L':
x = params[j] * xx + params[j + 1] * yx + dx;
y = params[j] * xy + params[j + 1] * yy + dy;
target.left = Math.min(x, target.left);
target.top = Math.min(y, target.top);
target.right = Math.max(x, target.right);
target.bottom = Math.max(y, target.bottom);
j += 2;
break;
case 'C':
this.expandDimension(target,
x, y,
params[j] * xx + params[j + 1] * yx + dx,
params[j] * xy + params[j + 1] * yy + dy,
params[j + 2] * xx + params[j + 3] * yx + dx,
params[j + 2] * xy + params[j + 3] * yy + dy,
x = params[j + 4] * xx + params[j + 5] * yx + dx,
y = params[j + 4] * xy + params[j + 5] * yy + dy);
j += 6;
break;
}
}
if (!target) {
target = {};
}
target.x = target.left;
target.y = target.top;
target.width = target.right - target.left;
target.height = target.bottom - target.top;
return target;
},
/**
* @private
* Expand the rect by the bbox of a bezier curve.
*
* @param {Object} target
* @param {Number} x1
* @param {Number} y1
* @param {Number} cx1
* @param {Number} cy1
* @param {Number} cx2
* @param {Number} cy2
* @param {Number} x2
* @param {Number} y2
*/
expandDimension: function (target, x1, y1, cx1, cy1, cx2, cy2, x2, y2) {
var me = this,
l = target.left, r = target.right, t = target.top, b = target.bottom,
dim = me.dim || (me.dim = []);
me.curveDimension(x1, cx1, cx2, x2, dim);
l = Math.min(l, dim[0]);
r = Math.max(r, dim[1]);
me.curveDimension(y1, cy1, cy2, y2, dim);
t = Math.min(t, dim[0]);
b = Math.max(b, dim[1]);
target.left = l;
target.right = r;
target.top = t;
target.bottom = b;
},
/**
* @private
* Determine the curve
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} dim
*/
curveDimension: function (a, b, c, d, dim) {
var qa = 3 * (-a + 3 * (b - c) + d),
qb = 6 * (a - 2 * b + c),
qc = -3 * (a - b), x, y,
min = Math.min(a, d),
max = Math.max(a, d), delta;
if (qa === 0) {
if (qb === 0) {
dim[0] = min;
dim[1] = max;
return;
} else {
x = -qc / qb;
if (0 < x && x < 1) {
y = this.interpolate(a, b, c, d, x);
min = Math.min(min, y);
max = Math.max(max, y);
}
}
} else {
delta = qb * qb - 4 * qa * qc;
if (delta >= 0) {
delta = Math.sqrt(delta);
x = (delta - qb) / 2 / qa;
if (0 < x && x < 1) {
y = this.interpolate(a, b, c, d, x);
min = Math.min(min, y);
max = Math.max(max, y);
}
if (delta > 0) {
x -= delta / qa;
if (0 < x && x < 1) {
y = this.interpolate(a, b, c, d, x);
min = Math.min(min, y);
max = Math.max(max, y);
}
}
}
}
dim[0] = min;
dim[1] = max;
},
/**
* @private
*
* Returns `a * (1 - t) ^ 3 + 3 * b (1 - t) ^ 2 * t + 3 * c (1 - t) * t ^ 3 + d * t ^ 3`.
*
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} t
* @return {Number}
*/
interpolate: function (a, b, c, d, t) {
if (t === 0) {
return a;
}
if (t === 1) {
return d;
}
var rate = (1 - t) / t;
return t * t * t * (d + rate * (3 * c + rate * (3 * b + rate * a)));
},
/**
* Reconstruct path from cubic bezier curve stripes.
* @param {Array} stripes
*/
fromStripes: function (stripes) {
var me = this,
i = 0, ln = stripes.length,
j, ln2, stripe;
me.clear();
for (; i < ln; i++) {
stripe = stripes[i];
me.params.push.apply(me.params, stripe);
me.commands.push('M');
for (j = 2, ln2 = stripe.length; j < ln2; j += 6) {
me.commands.push('C');
}
}
if (!me.cursor) {
me.cursor = [];
}
me.cursor[0] = me.params[me.params.length - 2];
me.cursor[1] = me.params[me.params.length - 1];
me.dirt();
},
/**
* Convert path to bezier curve stripes.
* @param {Array} [target] The optional array to receive the result.
* @return {Array}
*/
toStripes: function (target) {
var stripes = target || [], curr,
x, y, lastX, lastY, startX, startY,
i, j,
commands = this.commands,
params = this.params,
ln = commands.length;
for (i = 0, j = 0; i < ln; i++) {
switch (commands[i]) {
case 'M':
curr = [startX = lastX = params[j++], startY = lastY = params[j++]];
stripes.push(curr);
break;
case 'L':
x = params[j++];
y = params[j++];
curr.push((lastX + lastX + x) / 3, (lastY + lastY + y) / 3, (lastX + x + x) / 3, (lastY + y + y) / 3, lastX = x, lastY = y);
break;
case 'C':
curr.push(params[j++], params[j++], params[j++], params[j++], lastX = params[j++], lastY = params[j++]);
break;
case 'Z':
x = startX;
y = startY;
curr.push((lastX + lastX + x) / 3, (lastY + lastY + y) / 3, (lastX + x + x) / 3, (lastY + y + y) / 3, lastX = x, lastY = y);
break;
}
}
return stripes;
},
/**
* @private
* Update cache for svg string of this path.
*/
updateSvgString: function () {
var result = [],
commands = this.commands,
params = this.params,
ln = commands.length,
i = 0, j = 0;
for (; i < ln; i++) {
switch (commands[i]) {
case 'M':
result.push('M' + params[j] + ',' + params[j + 1]);
j += 2;
break;
case 'L':
result.push('L' + params[j] + ',' + params[j + 1]);
j += 2;
break;
case 'C':
result.push('C' + params[j] + ',' + params[j + 1] + ' ' +
params[j + 2] + ',' + params[j + 3] + ' ' +
params[j + 4] + ',' + params[j + 5]);
j += 6;
break;
case 'Z':
result.push('Z');
break;
}
}
this.svgString = result.join('');
},
/**
* Return an svg path string for this path.
* @return {String}
*/
toString: function () {
if (!this.svgString) {
this.updateSvgString();
}
return this.svgString;
}
});